Programming C, C++, Java, PHP, Ruby, Turing, VB
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1337_brad




PostPosted: Thu Jan 27, 2005 10:13 pm   Post subject: Thinking of making..

Thinking of making a fantasy sports game with turing, I would make it in C++ but turing is just so simple :p. I plan on having it connect to a database (which will be daily updated) and reading all the stats and such... Well before I do all the work on this, anybody think it would be a good idea? :p
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Delos




PostPosted: Thu Jan 27, 2005 10:40 pm   Post subject: (No subject)

Now here's the thing...
Is it:
- a good idea
fo' shizzle dawg!
- a feasible idea
I wish thee the best of luck
- a well planned idea
No
- a well backed idea
Turing may be simpler than C++, but in that simplicity you loose...umm...several orders of magnitude what you gain.

But, have fun w/ it anyhow...
person




PostPosted: Fri Jan 28, 2005 10:59 am   Post subject: (No subject)

if its a sport game wich involves a lot of characters moving a the same time...well...good luck animating!! cuz it'll take u a pretty long time
cycro1234




PostPosted: Fri Jan 28, 2005 11:22 am   Post subject: (No subject)

I hear that Turing's net commands rnt the best, so good luck wit that.

If ur going ta make a sports game, make it soccer Very Happy
Tony




PostPosted: Fri Jan 28, 2005 12:27 pm   Post subject: (No subject)

the thing with Turing is that it can't connect to a "database". You'll end up connecting to a textfile and parsing it for information. The real problems arise when that datafile gets to be large with a number of users trying to connect to and work with simuntaniously.

unrealibility of net commands just adds to the problem.

personally I would go with a web friendly language, such as Java. Better yet Ruby or PHP
basketball4ever




PostPosted: Fri Jan 28, 2005 3:50 pm   Post subject: (No subject)

to person... you do know what sports fantasy is... right?

sighs... Rolling Eyes

go to http://www.nba.com/fantasy_games/rookies2004/login.jsp

if you were to make a sports game x_X i highly doubt anyone would wanna consider turing... too much animation.
cycro1234




PostPosted: Fri Jan 28, 2005 3:59 pm   Post subject: (No subject)

Isn't it an all text game?
basketball4ever




PostPosted: Fri Jan 28, 2005 4:07 pm   Post subject: (No subject)

cycro1234 wrote:
Isn't it an all text game?


basically... unless you want to add in pictures of players?

but its all text,and buttons.
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cycro1234




PostPosted: Fri Jan 28, 2005 4:09 pm   Post subject: (No subject)

So what's wrong with Turing? Outputing text is realy easy in Turing, unlike Java or c++. Just use a lot of if statements.
basketball4ever




PostPosted: Fri Jan 28, 2005 4:14 pm   Post subject: (No subject)

cycro1234 wrote:
So what's wrong with Turing? Outputing text is realy easy in Turing, unlike Java or c++. Just use a lot of if statements.


i'm guessing all the if statements and processing thats done. Since he wants it loaded from a database... (which i dont think can be done) turing might not be a good idea because of the limited memory turing has...
cycro1234




PostPosted: Fri Jan 28, 2005 4:29 pm   Post subject: (No subject)

Then maybe he can cut the database part out.
basketball4ever




PostPosted: Fri Jan 28, 2005 4:53 pm   Post subject: (No subject)

cycro1234 wrote:
Then maybe he can cut the database part out.


then he can't play the game... like make it.. .cos like its a game used with data
cycro1234




PostPosted: Fri Jan 28, 2005 5:05 pm   Post subject: (No subject)

Then he can use a better language to make his game, a language that supports database linking.
basketball4ever




PostPosted: Fri Jan 28, 2005 5:18 pm   Post subject: (No subject)

and thus explaining this comment:

Quote:
Turing may be simpler than C++, but in that simplicity you loose...umm...several orders of magnitude what you gain.
cycro1234




PostPosted: Fri Jan 28, 2005 5:25 pm   Post subject: (No subject)

After many hours of deliberation, fighting, and arguing, the council has decided:

1337_brad, use another language.
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