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1337_brad
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Posted: Thu Jan 27, 2005 10:13 pm Post subject: Thinking of making.. |
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Thinking of making a fantasy sports game with turing, I would make it in C++ but turing is just so simple :p. I plan on having it connect to a database (which will be daily updated) and reading all the stats and such... Well before I do all the work on this, anybody think it would be a good idea? :p |
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Delos
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Posted: Thu Jan 27, 2005 10:40 pm Post subject: (No subject) |
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Now here's the thing...
Is it:
- a good idea
fo' shizzle dawg!
- a feasible idea
I wish thee the best of luck
- a well planned idea
No
- a well backed idea
Turing may be simpler than C++, but in that simplicity you loose...umm...several orders of magnitude what you gain.
But, have fun w/ it anyhow... |
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person
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Posted: Fri Jan 28, 2005 10:59 am Post subject: (No subject) |
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if its a sport game wich involves a lot of characters moving a the same time...well...good luck animating!! cuz it'll take u a pretty long time |
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cycro1234
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Posted: Fri Jan 28, 2005 11:22 am Post subject: (No subject) |
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I hear that Turing's net commands rnt the best, so good luck wit that.
If ur going ta make a sports game, make it soccer |
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Tony
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Posted: Fri Jan 28, 2005 12:27 pm Post subject: (No subject) |
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the thing with Turing is that it can't connect to a "database". You'll end up connecting to a textfile and parsing it for information. The real problems arise when that datafile gets to be large with a number of users trying to connect to and work with simuntaniously.
unrealibility of net commands just adds to the problem.
personally I would go with a web friendly language, such as Java. Better yet Ruby or PHP |
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basketball4ever
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Posted: Fri Jan 28, 2005 3:50 pm Post subject: (No subject) |
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to person... you do know what sports fantasy is... right?
sighs...
go to http://www.nba.com/fantasy_games/rookies2004/login.jsp
if you were to make a sports game x_X i highly doubt anyone would wanna consider turing... too much animation. |
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cycro1234
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Posted: Fri Jan 28, 2005 3:59 pm Post subject: (No subject) |
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Isn't it an all text game? |
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basketball4ever
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Posted: Fri Jan 28, 2005 4:07 pm Post subject: (No subject) |
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cycro1234 wrote: Isn't it an all text game?
basically... unless you want to add in pictures of players?
but its all text,and buttons. |
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cycro1234
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Posted: Fri Jan 28, 2005 4:09 pm Post subject: (No subject) |
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So what's wrong with Turing? Outputing text is realy easy in Turing, unlike Java or c++. Just use a lot of if statements. |
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basketball4ever
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Posted: Fri Jan 28, 2005 4:14 pm Post subject: (No subject) |
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cycro1234 wrote: So what's wrong with Turing? Outputing text is realy easy in Turing, unlike Java or c++. Just use a lot of if statements.
i'm guessing all the if statements and processing thats done. Since he wants it loaded from a database... (which i dont think can be done) turing might not be a good idea because of the limited memory turing has... |
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cycro1234
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Posted: Fri Jan 28, 2005 4:29 pm Post subject: (No subject) |
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Then maybe he can cut the database part out. |
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basketball4ever
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Posted: Fri Jan 28, 2005 4:53 pm Post subject: (No subject) |
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cycro1234 wrote: Then maybe he can cut the database part out.
then he can't play the game... like make it.. .cos like its a game used with data |
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cycro1234
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Posted: Fri Jan 28, 2005 5:05 pm Post subject: (No subject) |
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Then he can use a better language to make his game, a language that supports database linking. |
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basketball4ever
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Posted: Fri Jan 28, 2005 5:18 pm Post subject: (No subject) |
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and thus explaining this comment:
Quote: Turing may be simpler than C++, but in that simplicity you loose...umm...several orders of magnitude what you gain. |
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cycro1234
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Posted: Fri Jan 28, 2005 5:25 pm Post subject: (No subject) |
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After many hours of deliberation, fighting, and arguing, the council has decided:
1337_brad, use another language. |
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