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		| 1337_brad 
 
 
 
 
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				|  Posted: Thu Jan 27, 2005 10:13 pm    Post subject: Thinking of making.. |  |   
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				| Thinking of making a fantasy sports game with turing, I would make it in C++ but turing is just so simple :p.  I plan on having it connect to a database (which will be daily updated) and reading all the stats and such... Well before I do all the work on this, anybody think it would be a good idea? :p |  
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		| Delos 
 
  
 
 
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				|  Posted: Thu Jan 27, 2005 10:40 pm    Post subject: (No subject) |  |   
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				| Now here's the thing... Is it:
 - a good idea
 fo' shizzle dawg!
 - a feasible idea
 I wish thee the best of luck
 - a well planned idea
 No
 - a well backed idea
 Turing may be simpler than C++, but in that simplicity you loose...umm...several orders of magnitude what you gain.
 
 But, have fun w/ it anyhow...
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		| person 
 
 
 
 
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				|  Posted: Fri Jan 28, 2005 10:59 am    Post subject: (No subject) |  |   
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				| if its a sport game wich involves a lot of characters moving a the same time...well...good luck animating!! cuz it'll take u a pretty long time |  
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		| cycro1234 
 
  
 
 
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				|  Posted: Fri Jan 28, 2005 11:22 am    Post subject: (No subject) |  |   
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				| I hear that Turing's net commands rnt the best, so good luck wit that. 
 If ur going ta make a sports game, make it soccer
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		| Tony 
 
  
 
 
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				|  Posted: Fri Jan 28, 2005 12:27 pm    Post subject: (No subject) |  |   
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				| the thing with Turing is that it can't connect to a "database". You'll end up connecting to a textfile and parsing it for information. The real problems arise when that datafile gets to be large with a number of users trying to connect to and work with simuntaniously. 
 unrealibility of net commands just adds to the problem.
 
 personally I would go with a web friendly language, such as Java. Better yet Ruby or PHP
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		| basketball4ever 
 
 
 
 
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				|  Posted: Fri Jan 28, 2005 3:50 pm    Post subject: (No subject) |  |   
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				| to person... you do know what sports fantasy is... right? 
 sighs...
   
 go to http://www.nba.com/fantasy_games/rookies2004/login.jsp
 
 if you were to make a sports game x_X i highly doubt anyone would wanna consider turing... too much animation.
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		| cycro1234 
 
  
 
 
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				|  Posted: Fri Jan 28, 2005 3:59 pm    Post subject: (No subject) |  |   
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				| Isn't it an all text game? |  
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		| basketball4ever 
 
 
 
 
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				|  Posted: Fri Jan 28, 2005 4:07 pm    Post subject: (No subject) |  |   
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				| cycro1234 wrote: Isn't it an all text game? 
 basically... unless you want to add in pictures of players?
 
 but its all text,and buttons.
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		| cycro1234 
 
  
 
 
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				|  Posted: Fri Jan 28, 2005 4:09 pm    Post subject: (No subject) |  |   
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				| So what's wrong with Turing? Outputing text is realy easy in Turing, unlike Java or c++. Just use a lot of if statements. |  
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		| basketball4ever 
 
 
 
 
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				|  Posted: Fri Jan 28, 2005 4:14 pm    Post subject: (No subject) |  |   
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				| cycro1234 wrote: So what's wrong with Turing? Outputing text is realy easy in Turing, unlike Java or c++. Just use a lot of if statements. 
 i'm guessing all the if statements and processing thats done.  Since he wants it loaded from a database... (which i dont think can be done) turing might not be a good idea because of the limited memory turing has...
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		| cycro1234 
 
  
 
 
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				|  Posted: Fri Jan 28, 2005 4:29 pm    Post subject: (No subject) |  |   
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				| Then maybe he can cut the database part out. |  
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		| basketball4ever 
 
 
 
 
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				|  Posted: Fri Jan 28, 2005 4:53 pm    Post subject: (No subject) |  |   
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				| cycro1234 wrote: Then maybe he can cut the database part out. 
 then he can't play the game... like make it.. .cos like its a game used with data
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		| cycro1234 
 
  
 
 
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				|  Posted: Fri Jan 28, 2005 5:05 pm    Post subject: (No subject) |  |   
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				| Then he can use a better language to make his game, a language that supports database linking. |  
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		| basketball4ever 
 
 
 
 
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				|  Posted: Fri Jan 28, 2005 5:18 pm    Post subject: (No subject) |  |   
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				| and thus explaining this comment: 
 
 Quote: Turing may be simpler than C++, but in that simplicity you loose...umm...several orders of magnitude what you gain.  |  
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		| cycro1234 
 
  
 
 
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				|  Posted: Fri Jan 28, 2005 5:25 pm    Post subject: (No subject) |  |   
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				| After many hours of deliberation, fighting, and arguing, the council has decided: 
 1337_brad, use another language.
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