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ShadowStorm
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kythoon
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Posted: Tue May 20, 2003 3:47 pm Post subject: (No subject) |
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what would happen if you made alot of white background on the picture, so when turned, only it would be cut off
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ShadowStorm
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Posted: Wed May 21, 2003 12:14 pm Post subject: (No subject) |
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^^^^
can some please help me???
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ShadowStorm
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Posted: Thu May 22, 2003 2:09 pm Post subject: (No subject) |
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IS ANYONE GOING TO HELP ME!!>>!?!??! I NEED THIS URGENTLY!!?!?!?!?
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Asok
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Posted: Thu May 22, 2003 4:43 pm Post subject: (No subject) |
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calm down, caps r not cool, if u're not getting a response then people probably either a) don't know the answer or b) don't want to help you. I believe it's the first one in most cases. None the less bumping your thread is useless if it's still on the first page.
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whowho
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Posted: Thu May 22, 2003 4:57 pm Post subject: (No subject) |
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ok...i dun get it
who is Na Po
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Tony
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Posted: Thu May 22, 2003 6:42 pm Post subject: (No subject) |
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well as for you pictures... I dont see any borders around your images.. go add them... NOW
as for your ships firing.. I have no idea whats going on there... Basically you should just use the same axis displacement values as your ship to get the direction
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Tony's programming blog. DWITE - a programming contest. |
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Catalyst
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Posted: Thu May 22, 2003 11:53 pm Post subject: (No subject) |
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heres the image problem
code: | Naboo_Fighter (i) := Pic.Rotate (Naboo_Fighter (0), i * 10, Pic.Width (Naboo_Fighter (0)) div 2, Pic.Height (Naboo_Fighter (0)) div 2) |
that is the correct code for making the Naboo images, youll have to apply to the others
for the shooting its more complicated, try thinking of the laser as a projectile, it might help (then move it the same way u moved ur ship)
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ShadowStorm
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Posted: Fri May 23, 2003 9:10 am Post subject: (No subject) |
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thanx alot Catalyst
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ShadowStorm
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Posted: Fri May 23, 2003 9:30 am Post subject: (No subject) |
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I'm still having trouble getting it to shoot in the direction of the front of the ship.... arghh. i'm going nuts
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ShadowStorm
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Posted: Fri May 23, 2003 9:34 am Post subject: (No subject) |
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Catalyst, i remember seeing a game you made, the asteroid one, that you posted in the submissions forum... how did you get it to fire in that one...
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Homer_simpson
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Posted: Fri May 23, 2003 2:02 pm Post subject: (No subject) |
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i think that he used his vector class to do that...u might wanna take a look at useful functions in tips forum
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Catalyst
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Posted: Fri May 23, 2003 2:34 pm Post subject: (No subject) |
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ya i used a vector class
but it can be done without
just give it coordinates (like a bullet) then move it along using the same formulas u used on the ship (thinking of it as a bullet will also help with collision detection later on)
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