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		ShadowStorm
 
  
 
    
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		kythoon
 
 
 
    
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				  Posted: Tue May 20, 2003 3:47 pm    Post subject: (No subject)  | 
	
				
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				| what would happen if you made alot of white background on the picture, so when turned, only it would be cut off
		
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		ShadowStorm
 
  
 
    
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				  Posted: Wed May 21, 2003 12:14 pm    Post subject: (No subject)  | 
	
				
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				^^^^
 
 
can some please help me???     
		
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		ShadowStorm
 
  
 
    
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				  Posted: Thu May 22, 2003 2:09 pm    Post subject: (No subject)  | 
	
				
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				IS ANYONE GOING TO HELP ME!!>>!?!??! I NEED THIS URGENTLY!!?!?!?!?
 
 
                             
		
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		Asok
 
  
 
    
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				  Posted: Thu May 22, 2003 4:43 pm    Post subject: (No subject)  | 
	
				
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				| calm down, caps r not cool, if u're not getting a response then people probably either a) don't know the answer or b) don't want to help you. I believe it's the first one in most cases. None the less bumping your thread is useless if it's still on the first page.
		
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		whowho
 
 
 
    
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				  Posted: Thu May 22, 2003 4:57 pm    Post subject: (No subject)  | 
	
				
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				ok...i dun get it
 
who is Na Po
		
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		Tony
 
  
 
    
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				  Posted: Thu May 22, 2003 6:42 pm    Post subject: (No subject)  | 
	
				
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				well as for you pictures... I dont see any borders around your images.. go add them... NOW    
 
 
as for your ships firing.. I have no idea whats going on there... Basically you should just use the same axis displacement values as your ship to get the direction
		
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Tony's programming blog. DWITE - a programming contest. | 
			 
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		Catalyst
 
  
 
    
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				  Posted: Thu May 22, 2003 11:53 pm    Post subject: (No subject)  | 
	
				
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				heres the image problem
 
 
	  | code: | 	 		      Naboo_Fighter (i) := Pic.Rotate (Naboo_Fighter (0), i * 10, Pic.Width (Naboo_Fighter (0)) div 2, Pic.Height (Naboo_Fighter (0)) div 2)  | 	  
 
 
that is the correct code for making the Naboo images, youll have to apply to the others
 
 
for the shooting its more complicated, try thinking of the laser as a projectile, it might help (then move it the same way u moved ur ship)
		
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		ShadowStorm
 
  
 
    
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				  Posted: Fri May 23, 2003 9:10 am    Post subject: (No subject)  | 
	
				
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				thanx alot Catalyst         
		
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		ShadowStorm
 
  
 
    
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				  Posted: Fri May 23, 2003 9:30 am    Post subject: (No subject)  | 
	
				
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				I'm still having trouble getting it to shoot in the direction of the front of the ship.... arghh. i'm going nuts      
		
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		ShadowStorm
 
  
 
    
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				  Posted: Fri May 23, 2003 9:34 am    Post subject: (No subject)  | 
	
				
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				| Catalyst, i remember seeing a game you made, the asteroid one, that you posted in the submissions forum... how did you get it to fire in that one...
		
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		Homer_simpson
 
  
 
    
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				  Posted: Fri May 23, 2003 2:02 pm    Post subject: (No subject)  | 
	
				
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				| i think that he used his vector class to do that...u might wanna take a look at useful functions in tips forum
		
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		Catalyst
 
  
 
    
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				  Posted: Fri May 23, 2003 2:34 pm    Post subject: (No subject)  | 
	
				
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				ya i used a vector class
 
but it can be done without
 
just give it coordinates (like a bullet) then move it along using the same formulas u used on the ship (thinking of it as a bullet will also help with collision detection later on)
		
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