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		Schaef
 
  
 
    
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				  Posted: Mon May 03, 2004 1:30 pm    Post subject: problems using rendered frames from Maya  | 
	
				
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				| I rendered about 400 frames from Maya into .jpg files and when i run it on turing i get to about line 45 and then it tells me that the picture could not be created..  is this just cuz turing is a piece of crap or am i doing something wrong??  Ive tried using Pic.Free but it doesnt help. | 
			 
			
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		Mazer
 
  
 
    
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				  Posted: Mon May 03, 2004 2:03 pm    Post subject: (No subject)  | 
	
				
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				| Could you tell us what's happening on line 45? Has it already drawn some of the pictures? If not, they probably weren't created (ie, a bad path name was given when you called Pic.FileNew). | 
			 
			
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		Schaef
 
  
 
    
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				  Posted: Mon May 03, 2004 2:05 pm    Post subject: (No subject)  | 
	
				
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				| All i am doing is a little 3d text animation.. it's drawn all of the frames up to then but then it just stops working and gives me an error. | 
			 
			
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		Delos
 
  
 
    
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				  Posted: Mon May 03, 2004 2:41 pm    Post subject: (No subject)  | 
	
				
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				| A little code please? | 
			 
			
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		Tony
 
  
 
    
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				  Posted: Mon May 03, 2004 2:58 pm    Post subject: (No subject)  | 
	
				
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				you probably took up the entire memor dedicated to images. You can have a max of 1000 image IDs and I'm not sure on total memory size available. Use
 
 
to clear the momery after image is no longer needed | 
			 
			
				 
Tony's programming blog. DWITE - a programming contest. | 
			 
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		Schaef
 
  
 
    
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				  Posted: Mon May 03, 2004 5:19 pm    Post subject: (No subject)  | 
	
				
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				| i did try it.. read my first post. | 
			 
			
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		Mazer
 
  
 
    
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				  Posted: Mon May 03, 2004 5:22 pm    Post subject: (No subject)  | 
	
				
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				| Schaef, show us the code that's causing you problems. | 
			 
			
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		Schaef
 
  
 
    
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				  Posted: Mon May 03, 2004 5:46 pm    Post subject: (No subject)  | 
	
				
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				var pic:array 1..100 of int
 
 
pic(1):=Pic.FileNew("pic1.jpg")
 
pic(2):=Pic.FileNew("pic2.jpg")
 
pic(3):=Pic.FileNew("pic3.jpg")
 
pic(4):=Pic.FileNew("pic4.jpg")
 
pic(5):=Pic.FileNew("pic5.jpg")
 
pic(6):=Pic.FileNew("pic6.jpg")
 
pic(7):=Pic.FileNew("pic7.jpg")
 
pic(8):=Pic.FileNew("pic8.jpg")
 
pic(9):=Pic.FileNew("pic9.jpg")
 
pic(10):=Pic.FileNew("pic10.jpg")
 
% this continues for a while
 
 
for i:1..100
 
Pic.Draw(pic(i), 0, 0, 0)
 
Pic.Free(pic(i))
 
end for | 
			 
			
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		Paul
 
  
 
    
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				  Posted: Mon May 03, 2004 5:58 pm    Post subject: (No subject)  | 
	
				
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				um... can't u do this?
 
	  | code: | 	 		  
 
var name: string
 
var pic: array 1..100 of int
 
for a: 1..100
 
name:= "pic"+intstr(a)+".jpg"
 
pic(a):=Pic.FileNew (name)
 
end for
 
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instead of using 100 pic.FileNew statements? | 
			 
			
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		Mazer
 
  
 
    
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				  Posted: Mon May 03, 2004 6:01 pm    Post subject: (No subject)  | 
	
				
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				| Schaef, could you give us the exact line of code that gives you the error? From what I see all I could guess is that one of the filenames are wrong or something. | 
			 
			
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		Schaef
 
  
 
    
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				  Posted: Mon May 03, 2004 6:04 pm    Post subject: (No subject)  | 
	
				
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				| lol thx i didnt know about that b4.. | 
			 
			
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		Schaef
 
  
 
    
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				  Posted: Mon May 03, 2004 6:08 pm    Post subject: (No subject)  | 
	
				
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				this is what i have
 
 
View.Set ("graphics:max;max, nobuttonbar")
 
var name: string
 
var a:array 1..100 of int
 
for b:1..100
 
name:= "pic"+intstr(b)+".jpg"
 
a(b):=Pic.FileNew(name)
 
end for
 
 
for i:1..100
 
Pic.Draw (a(i), 0, 0, 0)
 
Pic.Free(a(i) )
 
end for
 
 
it gives me the error on the Pic.Draw line.. | 
			 
			
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		Mazer
 
  
 
    
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				  Posted: Mon May 03, 2004 6:14 pm    Post subject: (No subject)  | 
	
				
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				| As I suspected. Make sure the filename is correct (ie, the file is pic1.jpg and not pic01.jpg or pic001.jpg), and make sure the pictures are in the same directory as the turing file. | 
			 
			
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		Schaef
 
  
 
    
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				  Posted: Mon May 03, 2004 6:22 pm    Post subject: (No subject)  | 
	
				
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				| well when u render frames in maya it automatically adds the numbers to the end of the filename so that cant b the problem.. i think it is somehow running out of memory and i dont know why.. | 
			 
			
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		Schaef
 
  
 
    
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				  Posted: Mon May 03, 2004 6:23 pm    Post subject: (No subject)  | 
	
				
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				| could it have anything to do with the fact that i have the pics set to 1024x768 resolution? | 
			 
			
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