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 problems using rendered frames from Maya
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Schaef




PostPosted: Mon May 03, 2004 1:30 pm   Post subject: problems using rendered frames from Maya

I rendered about 400 frames from Maya into .jpg files and when i run it on turing i get to about line 45 and then it tells me that the picture could not be created.. is this just cuz turing is a piece of crap or am i doing something wrong?? Ive tried using Pic.Free but it doesnt help.
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Mazer




PostPosted: Mon May 03, 2004 2:03 pm   Post subject: (No subject)

Could you tell us what's happening on line 45? Has it already drawn some of the pictures? If not, they probably weren't created (ie, a bad path name was given when you called Pic.FileNew).
Schaef




PostPosted: Mon May 03, 2004 2:05 pm   Post subject: (No subject)

All i am doing is a little 3d text animation.. it's drawn all of the frames up to then but then it just stops working and gives me an error.
Delos




PostPosted: Mon May 03, 2004 2:41 pm   Post subject: (No subject)

A little code please?
Tony




PostPosted: Mon May 03, 2004 2:58 pm   Post subject: (No subject)

you probably took up the entire memor dedicated to images. You can have a max of 1000 image IDs and I'm not sure on total memory size available. Use
code:

Pic.Free(picID)

to clear the momery after image is no longer needed
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Schaef




PostPosted: Mon May 03, 2004 5:19 pm   Post subject: (No subject)

i did try it.. read my first post.
Mazer




PostPosted: Mon May 03, 2004 5:22 pm   Post subject: (No subject)

Schaef, show us the code that's causing you problems.
Schaef




PostPosted: Mon May 03, 2004 5:46 pm   Post subject: (No subject)

var pic:array 1..100 of int

pic(1):=Pic.FileNew("pic1.jpg")
pic(2):=Pic.FileNew("pic2.jpg")
pic(3):=Pic.FileNew("pic3.jpg")
pic(4):=Pic.FileNew("pic4.jpg")
pic(5):=Pic.FileNew("pic5.jpg")
pic(6):=Pic.FileNew("pic6.jpg")
pic(7):=Pic.FileNew("pic7.jpg")
pic(8):=Pic.FileNew("pic8.jpg")
pic(9):=Pic.FileNew("pic9.jpg")
pic(10):=Pic.FileNew("pic10.jpg")
% this continues for a while

for i:1..100
Pic.Draw(pic(i), 0, 0, 0)
Pic.Free(pic(i))
end for
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Paul




PostPosted: Mon May 03, 2004 5:58 pm   Post subject: (No subject)

um... can't u do this?
code:

var name: string
var pic: array 1..100 of int
for a: 1..100
name:= "pic"+intstr(a)+".jpg"
pic(a):=Pic.FileNew (name)
end for

instead of using 100 pic.FileNew statements?
Mazer




PostPosted: Mon May 03, 2004 6:01 pm   Post subject: (No subject)

Schaef, could you give us the exact line of code that gives you the error? From what I see all I could guess is that one of the filenames are wrong or something.
Schaef




PostPosted: Mon May 03, 2004 6:04 pm   Post subject: (No subject)

lol thx i didnt know about that b4..
Schaef




PostPosted: Mon May 03, 2004 6:08 pm   Post subject: (No subject)

this is what i have

View.Set ("graphics:max;max, nobuttonbar")
var name: string
var a:array 1..100 of int
for b:1..100
name:= "pic"+intstr(b)+".jpg"
a(b):=Pic.FileNew(name)
end for

for i:1..100
Pic.Draw (a(i), 0, 0, 0)
Pic.Free(a(i) )
end for

it gives me the error on the Pic.Draw line..
Mazer




PostPosted: Mon May 03, 2004 6:14 pm   Post subject: (No subject)

As I suspected. Make sure the filename is correct (ie, the file is pic1.jpg and not pic01.jpg or pic001.jpg), and make sure the pictures are in the same directory as the turing file.
Schaef




PostPosted: Mon May 03, 2004 6:22 pm   Post subject: (No subject)

well when u render frames in maya it automatically adds the numbers to the end of the filename so that cant b the problem.. i think it is somehow running out of memory and i dont know why..
Schaef




PostPosted: Mon May 03, 2004 6:23 pm   Post subject: (No subject)

could it have anything to do with the fact that i have the pics set to 1024x768 resolution?
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