| POLL: User Interface (Era of War) 
 
	 
 
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		| Interface for Era of War (No ending time set)
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			  | Input.KeyDown |  | 14% | [ 2 ] |   
			  | Commands |  | 0% | [ 0 ] |   
			  | Buttons |  | 14% | [ 2 ] |   
			  | Combo of Input.KeyDown and Buttons |  | 71% | [ 10 ] |  |   
		| Total Votes : 14 |  
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		| Author | Message |   
		| BioHazardousWaste 
 
 
 
 
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				|  Posted: Sat Feb 14, 2004 12:53 pm    Post subject: POLL: User Interface (Era of War) |  |   
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				| Hey all, I was just talking to Cervantes about this, because he doesn't like the way I was developing my user interface for commands such as build structure, research, train units etc... 
 I have 3 choices here, and I will (try to lol) quickly outline the pros and cons of each.
 
 A) GETCH  -  User presses key.. e.g. B for build. R. for research.
 
 PROS:  nice and quick, one key.. saves time.
 CONS: not very user friendly, esp. in research. ie. to Research a lvl 3 cannon upgrade you would need to put in a series of keys... R (research), W(weapon), C(cannon), (D)damage upgrade, 3(lvl 3 upgrade).
 
 B) Commands - Type "Build" to build, "Research" to resarch etc.
 PROS:  Commands will be listed and user types what they see.
 CONS:  Takes a lot of typing, and time... also string much match exactly  so user may become frustrated.  e.g. trying to research something while under attack.
 
 C) Buttons - Click the build button to build, click the research button to research.
 PROS:     Nice and user friendly, as well as quick and easy
 CONS:    An awful lot of pics.
 
 Cast your vote now...
 A) Getch
 B) Commands
 C) Buttons
 D) Combo of getch and buttons
 
 Tony says: use Input.KeyDown instead of getch
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		| Cervantes 
 
  
 
 
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				|  Posted: Sat Feb 14, 2004 1:02 pm    Post subject: (No subject) |  |   
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				| pssst:  you can do this poll a much better way. 
 edit your first post and at the bottom of the screen where you write your message you can add a poll.
 
 make the poll question then make the poll answers (you have to click add option for every new answer, including the last one.)
 
 anyways, gogo buttons / getch!
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		| Delos 
 
  
 
 
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				|  Posted: Sat Feb 14, 2004 4:40 pm    Post subject: (No subject) |  |   
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				| You could always create GUI buttons w/ char shortcuts. But those would look screwy.
 But you could use GUI.Set(Widget)BackgroundColour(?) to change its colour (not sure of the exact command).
 
 Or just stick w/ Input.KeyDown.
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		| AsianSensation 
 
 
 
 
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				|  Posted: Sat Feb 14, 2004 8:13 pm    Post subject: (No subject) |  |   
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				| remember starcraft? well, use that kind of interface, basicly, a combination of Input.KeyDown and your own customized GUI. 
 Btw, is this game net-capable? is it PvsP, or is it just PvsComp, because if it's PvsComp, you can just pause the game for input.
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		| Cervantes 
 
  
 
 
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				|  Posted: Sat Feb 14, 2004 8:43 pm    Post subject: (No subject) |  |   
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				| PvsComp would be hard.. programming all that AI.. nuts. 
 I thought it was going to be basically a campaign against really stupid AI that doesn't build anything but starts with lots of guys.
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		| Maverick 
 
  
 
 
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				|  Posted: Sat Feb 14, 2004 10:13 pm    Post subject: (No subject) |  |   
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				| I say you go with a combination. It wuld be sweet. |  
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		| Andy 
 
 
 
 
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				|  Posted: Sun Feb 15, 2004 9:33 pm    Post subject: (No subject) |  |   
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				| well for the sc ai, you could make it very simple, just let it play how u would play... |  
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		| BioHazardousWaste 
 
 
 
 
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				|  Posted: Mon Feb 16, 2004 9:07 am    Post subject: (No subject) |  |   
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				| Yea... AI wouldn't be too hard I don't think, as I know what procedures to call and such. I would problably need some type of timer.  As for on-line play.. that is my ultimate goal, but I don't have a clue as how to use the internet in Turing, this is only my second month using the language.  After I have the game completed with an AI, I will attempt to work with online. |  
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		| Tony 
 
  
 
 
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				|  Posted: Mon Feb 16, 2004 5:07 pm    Post subject: (No subject) |  |   
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				| net support is not the greatest thing in turing  Heck, the network connections are soo bad you'd have a better chance communicating via a PHP server  |  
				|  Tony's programming blog. DWITE - a programming contest. |  |   
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		| Dan 
 
  
 
 
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				|  Posted: Mon Feb 16, 2004 5:23 pm    Post subject: (No subject) |  |   
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				| hey i am this close -> <-  to geting turing to conect to msn and send mesages. i think the net comands are geting better since 4.X came out. |  
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