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 collision detection
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Prince




PostPosted: Sun May 25, 2003 1:25 am   Post subject: collision detection

which type would b better for a game of pong or bricks: rectangle or circle?
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PostPosted: Sun May 25, 2003 1:43 am   Post subject: (No subject)

rectangle
Tony




PostPosted: Sun May 25, 2003 11:07 am   Post subject: (No subject)

I'd say a rectangle with circular ends... this way it has the best of both Very Happy

flat long surface for easy reflections and circular ends to somewhat "guide" the ball tawards that last left brick by having an angle of reflection changed.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Prince




PostPosted: Sun May 25, 2003 3:44 pm   Post subject: (No subject)

how would i do that? the circular ends thing
Tony




PostPosted: Sun May 25, 2003 5:07 pm   Post subject: (No subject)

you use circle collision detection to determine if ball hits circular ends or not, then use technique described in making a pool game tutorial to calculate at which angle it should reflect.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
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