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Prince
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Posted: Sun May 25, 2003 1:25 am Post subject: collision detection |
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which type would b better for a game of pong or bricks: rectangle or circle? |
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Catalyst
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Posted: Sun May 25, 2003 1:43 am Post subject: (No subject) |
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rectangle |
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Tony
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Posted: Sun May 25, 2003 11:07 am Post subject: (No subject) |
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I'd say a rectangle with circular ends... this way it has the best of both
flat long surface for easy reflections and circular ends to somewhat "guide" the ball tawards that last left brick by having an angle of reflection changed. |
Tony's programming blog. DWITE - a programming contest. |
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Prince
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Posted: Sun May 25, 2003 3:44 pm Post subject: (No subject) |
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how would i do that? the circular ends thing |
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Tony
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Posted: Sun May 25, 2003 5:07 pm Post subject: (No subject) |
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you use circle collision detection to determine if ball hits circular ends or not, then use technique described in making a pool game tutorial to calculate at which angle it should reflect. |
Tony's programming blog. DWITE - a programming contest. |
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