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 Surface Normals
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Catalyst




PostPosted: Mon Apr 21, 2003 2:06 pm   Post subject: Surface Normals

Does anyone know how to calculate surface normals, or know of a place where i can find out how?
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Catalyst




PostPosted: Mon Apr 21, 2003 2:21 pm   Post subject: (No subject)

nvr mind, i found a site, if anyone is interested it is at
http://hem.passagen.se/olle2/programmering.htm
jamez




PostPosted: Mon Apr 21, 2003 5:37 pm   Post subject: (No subject)

i9ve read some stuff from that site before.. very nice site
Homer_simpson




PostPosted: Mon Apr 21, 2003 9:28 pm   Post subject: (No subject)

what is surface normals? Confused Embarassed
Catalyst




PostPosted: Mon Apr 21, 2003 9:36 pm   Post subject: (No subject)

they are vectors (directions) perpendicular to a plane (surface). I'm going to use them in my 3d engine to increase speed and have realistic lighting
Homer_simpson




PostPosted: Mon Apr 21, 2003 9:52 pm   Post subject: (No subject)

IC
pretty neat... =)
oh and this is the bestest website ever =Þ i've been looking for a website like this for a long time =)
oh 1 question : catalyst, you are too good to be a highschool student programmer =Þ 8) .... do u goto college?
Catalyst




PostPosted: Mon Apr 21, 2003 10:10 pm   Post subject: (No subject)

im in grade 10
Homer_simpson




PostPosted: Mon Apr 21, 2003 10:29 pm   Post subject: (No subject)

wow Shocked
you're doing a great job 8) . how long u been working with turing
Catalyst




PostPosted: Mon Apr 21, 2003 10:40 pm   Post subject: (No subject)

ive been programming since october
jamez




PostPosted: Tue Apr 22, 2003 9:17 am   Post subject: (No subject)

WHAT THE FUCK

youronly in grade ten and you have only have a year of programing experience?!?

YOU ARE A GOD!
Delta




PostPosted: Tue Apr 22, 2003 9:18 am   Post subject: (No subject)

But your in Enhanced Mathematics ... right?
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