Circle to Circle Collision Detection and Velocity
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Kuntzy
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Posted: Thu Jan 15, 2004 9:02 pm Post subject: Circle to Circle Collision Detection and Velocity |
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If anyone knows alot about Circle to Circle Collision detection and the vectors and velocity that a ball would have after such a collision, i would give all my bits and claim you to be the god of programming if you posted a good tutorial about the basics. I am not asking for competed code just some basics to work off of. Thanks! |
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Cervantes
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Tony
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Posted: Thu Jan 15, 2004 9:29 pm Post subject: (No subject) |
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there's that old tutorial on pool game (circle collisions)... code itself doesnt work well, but I think it is described well enough to write your own. |
Tony's programming blog. DWITE - a programming contest. |
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Kuntzy
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Posted: Fri Jan 16, 2004 4:51 pm Post subject: (No subject) |
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Thanx I didn't see the pool tutorial. Homers code was to confussing to understand for me, I need it in a more of a tutorail form, i ask the question I have already looked at it already and it didn't help me, becuase I could follow the logic of his code. Though i was an awsome program. |
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Tony
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Posted: Fri Jan 16, 2004 5:29 pm Post subject: (No subject) |
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the tutorial is found here
though it's more of a trig consept to use to calculate rebound vectors after oval collision. |
Tony's programming blog. DWITE - a programming contest. |
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