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recneps
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Posted: Sat Dec 27, 2003 8:54 pm Post subject: Animated GIF's |
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it would be really cool, if someone could make a program that can take several GIF's and make an animated one. hint hint, someone out there (if its possible in turing!) |
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Tony
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Posted: Sat Dec 27, 2003 10:30 pm Post subject: (No subject) |
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it will be possible with turing in 4~5 years, when the copyright on .gif encoding expires HoltSoft is just too cheap to buy a licence to use .gif files:? |
Tony's programming blog. DWITE - a programming contest. |
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Mazer
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Posted: Sun Dec 28, 2003 7:26 am Post subject: (No subject) |
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that's pretty freaking retarded to have a copyright on a file format. |
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recneps
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Posted: Sun Dec 28, 2003 11:37 am Post subject: (No subject) |
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i agree lol |
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roer
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Posted: Sun Dec 28, 2003 6:59 pm Post subject: (No subject) |
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Mazer wrote: that's pretty freaking retarded to have a copyright on a file format.
Actually it's a smart idea for the creators, they are able to collect royalties from people buying the license. It's like saying "Let's make Windows Open Source!!!", we all know it won't happen |
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Mazer
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Posted: Mon Dec 29, 2003 7:29 am Post subject: (No subject) |
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still... that's crap man. now if you'll excuse me i need to go create and standardize the *.mai (Mazer's Animated Image) file format and collect billions off of all those poor suckers in the world that'll actually pay for it! |
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Dan
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Posted: Tue Dec 30, 2003 1:11 am Post subject: (No subject) |
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not a tutorial, moved.... |
Computer Science Canada
Help with programming in C, C++, Java, PHP, Ruby, Turing, VB and more! |
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recneps
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Posted: Tue Dec 30, 2003 5:03 pm Post subject: (No subject) |
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but if someone were to make one, and explain how it would be |
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McKenzie
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Posted: Tue Dec 30, 2003 5:34 pm Post subject: (No subject) |
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Step 1.
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Take an animated GIF and break it into 1 bmp of jpeg per frame. If you don't have a program to do this already download IrfanView from download.com (it is free, not just free to try)
Step 2.
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Load all of the frames into an array of integers (when you want to draw them later they are already in RAM, and thus draw much quicker)
Step 3.
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Draw frames in order and cycle it.
The example here is very simple and would need changes to incorperate it into a real program. |
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roer
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Ashkan
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