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 Flash in turing
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Regole




PostPosted: Mon Dec 08, 2003 1:35 pm   Post subject: Flash in turing

i was wondering if it is possible to decompress a flash animation into a bunch of jpegs and run them in turing to simulate animation. is this even concievable?if so how?
thank you.
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Mazer




PostPosted: Mon Dec 08, 2003 6:13 pm   Post subject: (No subject)

i'm sure it's possible somehow, but it would be very sloppy. depending on the length of the animation, you could have a whole lot of pictures. also, it would probably be pretty slow if you wanted the animation to play at the same time as something else happening.
Andy




PostPosted: Mon Dec 08, 2003 7:38 pm   Post subject: (No subject)

make ur own interphase, load in the pictures in an array, and set speeds, its not that hard
Regole




PostPosted: Mon Dec 08, 2003 9:05 pm   Post subject: (No subject)

i think i know what you mean, however i'm not exactly sure how to save the animation as individual frames in flash,i was wondering if anyone knew. How might i go about changing speeds (while i'm here lol)?
AsianSensation




PostPosted: Mon Dec 08, 2003 10:14 pm   Post subject: (No subject)

for that, you could go check out my Frame per Second tutorial, at least that's what I think you will need. I mean, you can just adapt to code so that you can manage how many frames the animation runs (it was originally intended for action packed games)

btw, here is the url: http://www.compsci.ca/v2/viewtopic.php?t=859
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