Flash in turing
Author |
Message |
Regole
|
Posted: Mon Dec 08, 2003 1:35 pm Post subject: Flash in turing |
|
|
i was wondering if it is possible to decompress a flash animation into a bunch of jpegs and run them in turing to simulate animation. is this even concievable?if so how?
thank you. |
|
|
|
|
![](images/spacer.gif) |
Sponsor Sponsor
![Sponsor Sponsor](templates/subSilver/images/ranks/stars_rank5.gif)
|
|
![](images/spacer.gif) |
Mazer
![](http://compsci.ca/v3/uploads/user_avatars/1323750815476d9f446d80c.png)
|
Posted: Mon Dec 08, 2003 6:13 pm Post subject: (No subject) |
|
|
i'm sure it's possible somehow, but it would be very sloppy. depending on the length of the animation, you could have a whole lot of pictures. also, it would probably be pretty slow if you wanted the animation to play at the same time as something else happening. |
|
|
|
|
![](images/spacer.gif) |
Andy
|
Posted: Mon Dec 08, 2003 7:38 pm Post subject: (No subject) |
|
|
make ur own interphase, load in the pictures in an array, and set speeds, its not that hard |
|
|
|
|
![](images/spacer.gif) |
Regole
|
Posted: Mon Dec 08, 2003 9:05 pm Post subject: (No subject) |
|
|
i think i know what you mean, however i'm not exactly sure how to save the animation as individual frames in flash,i was wondering if anyone knew. How might i go about changing speeds (while i'm here lol)? |
|
|
|
|
![](images/spacer.gif) |
AsianSensation
|
Posted: Mon Dec 08, 2003 10:14 pm Post subject: (No subject) |
|
|
for that, you could go check out my Frame per Second tutorial, at least that's what I think you will need. I mean, you can just adapt to code so that you can manage how many frames the animation runs (it was originally intended for action packed games)
btw, here is the url: http://www.compsci.ca/v2/viewtopic.php?t=859 |
|
|
|
|
![](images/spacer.gif) |
|
|