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PesticideUse

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Posted: Thu Aug 21, 2008 7:06 pm Post subject: Help Making Buttons |
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Hey, I've searched a bit for a good tutorial on how to make buttons but haven't really found one.
it was recently suggested that i add buttons to my games and i believe that's a good suggestion.
i can use mousewhere, but don't want to have to check that "mx" and "my" are inside a box of coordinates around the button every time i click, for my games that could take a lot of time to put in... whatdotcolor could be used with mx and my but again that could take a bit of work, i would like a simple way to add the button into my game.
if anyone can suggest a good tutorial or help me out thank you  |
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michaelp

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PesticideUse

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Posted: Thu Aug 21, 2008 7:52 pm Post subject: Re: Help Making Buttons |
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Thanks , didnt use the GUI thing cuz im totally clueless when it comes to that lol but i went the the walkthrough and found some stuff |
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michaelp

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Posted: Thu Aug 21, 2008 8:25 pm Post subject: RE:Help Making Buttons |
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Just remember to Search next time.
And I didn't even make that Turing Walkthrough thing a link, that's sweet!  |
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PesticideUse

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Posted: Thu Aug 21, 2008 9:43 pm Post subject: Re: Help Making Buttons |
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i did search, but not in the tutorial part... duh lol |
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SNIPERDUDE

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Posted: Thu Aug 21, 2008 10:24 pm Post subject: RE:Help Making Buttons |
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Yea. The Turing GUI really isn't that good, but it is a good simple start. Check out my package I made for custom buttons, you might like it.
http://compsci.ca/v3/viewtopic.php?p=167643#167643
And yes, anytime you mention the Turing Walkthrough it will auto link it for you!  |
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PesticideUse

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Posted: Thu Aug 21, 2008 10:30 pm Post subject: Re: Help Making Buttons |
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Very cool, probably wont put that in anything im working on now, but maybe one of my future projects  |
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SNIPERDUDE

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Posted: Thu Aug 21, 2008 10:45 pm Post subject: RE:Help Making Buttons |
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No prob.
Just remember to give the proper credit... |
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Insectoid

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Posted: Fri Aug 22, 2008 10:28 am Post subject: RE:Help Making Buttons |
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If all your buttons have the same X values, then you can check once for the X and then check what the mouse's Y value is.
code: |
if mousex > X1 and mousex < X2 and button = 1 then
if mousey > button1y1 and mousey < button1y2 then
%do some stuff
elsif mousey > button2y1 and mousey < button2y2 then
%do other stuff
end if
end if
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This way you save a lot of code (I once had 12 or so buttons in a column, I saved a lot of time & space this way). |
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PesticideUse

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Posted: Sat Aug 23, 2008 7:38 pm Post subject: Re: Help Making Buttons |
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will do sniperdude
and thank you for the pointer insectoid i didnt think of that  |
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SNIPERDUDE

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Posted: Sat Aug 23, 2008 7:49 pm Post subject: RE:Help Making Buttons |
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If you want to compact Insectoid's code; if all of your buttons are equally spaced you can use a for loop to check the coordinates. |
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CodeMonkey2000
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Posted: Sun Aug 24, 2008 12:25 pm Post subject: RE:Help Making Buttons |
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Surprised that no one linked to this.
That's a solid introduction to classes, and object oriented programming. You probably should read all three parts, but the intro has a custom made button class. |
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