Isu Maze game Points problem EDITED
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godofquestions
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Posted: Wed Jun 13, 2007 3:01 pm Post subject: Isu Maze game Points problem EDITED |
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In the maze game that I'm creating and still working on I am trying to put in points in the game.
I want it to be like pacman, when you eat the fruit in pacman, it disappears and your score goes up.
Any ideas on how I can create this in turing? without too much hassle.
EDIT:well i added the pellets and the score works the only thing I cant seem to figure out is when the player goes over the pellet, how I can get the pellet to disappear.
All ideas are welcome! |
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Albrecd
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Posted: Wed Jun 13, 2007 8:29 pm Post subject: Re: Isu Maze game Points problem EDITED |
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You should hold the status of each dot in a boolean. If the boolean for said dot is true, then draw the dot. If the player moves over the dot, make said boolean := false. |
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