| Isu Maze game Points problem EDITED 
 
	 
	
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		| godofquestions 
 
 
 
 
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				|  Posted: Wed Jun 13, 2007 3:01 pm    Post subject: Isu Maze game Points problem EDITED |  |   
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				| In the maze game that I'm creating and still working on  I am trying to put in points in the game. 
 I want it to be like pacman, when you eat the fruit in pacman, it disappears and your score goes up.
 Any ideas on how I can create this in turing? without too much hassle.
 
 EDIT:well i added the pellets and the score works the only thing I cant seem to figure out is when the player goes over the pellet, how I can get the pellet to disappear.
 
 All ideas are welcome!
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		| Albrecd 
 
 
 
 
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				|  Posted: Wed Jun 13, 2007 8:29 pm    Post subject: Re: Isu Maze game Points problem EDITED |  |   
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				| You should hold the status of each dot in a boolean.  If the boolean for said dot is true, then draw the dot.  If the player moves over the dot, make said boolean := false. |  
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