Author |
Message |
lord
|
Posted: Sun Jan 21, 2007 2:13 pm Post subject: how to stop a fork? |
|
|
does any 1 no how to stop a fork ??
i have a anima background but i only want it to be forked for the game part of ma project |
|
|
|
|
|
Sponsor Sponsor
|
|
|
Robert
|
Posted: Sun Jan 21, 2007 2:14 pm Post subject: RE:how to stop a fork? |
|
|
You shouldn't need to fork.
What is anima? |
|
|
|
|
|
nin
|
Posted: Sun Jan 21, 2007 2:22 pm Post subject: Re: how to stop a fork? |
|
|
can you show us ur code so we can help. esp. 'ANIMA' wat is that? explain it to us please |
|
|
|
|
|
lord
|
Posted: Sun Jan 21, 2007 2:31 pm Post subject: Re: how to stop a fork? |
|
|
sorry bout that need to type fast it's animation[/quote] |
|
|
|
|
|
Robert
|
Posted: Sun Jan 21, 2007 2:41 pm Post subject: RE:how to stop a fork? |
|
|
Yah, I hate to sound like a broken record, but don't fork.
Have a loop in the mainline that:
1. gets movement/input from the user,
2. Processes all data, (move the sprites locations, etc)
3. Draw everything to screen |
|
|
|
|
|
lord
|
Posted: Sun Jan 21, 2007 2:50 pm Post subject: Re: how to stop a fork? |
|
|
kk thx i use a for loop instead of fork
btw u dont sound like a broke record or sound like any thing at all |
|
|
|
|
|
Robert
|
Posted: Sun Jan 21, 2007 3:51 pm Post subject: RE:how to stop a fork? |
|
|
Yah, the think about forking is that processes don't all run at the same speed/time. You don't know what to expect. It's easier to have them in a main loop to ensure that they will run in the same order everytime. |
|
|
|
|
|
|