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 how to stop a fork?
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lord




PostPosted: Sun Jan 21, 2007 2:13 pm   Post subject: how to stop a fork?

does any 1 no how to stop a fork ??
i have a anima background but i only want it to be forked for the game part of ma project
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Robert




PostPosted: Sun Jan 21, 2007 2:14 pm   Post subject: RE:how to stop a fork?

You shouldn't need to fork.

What is anima?
nin




PostPosted: Sun Jan 21, 2007 2:22 pm   Post subject: Re: how to stop a fork?

can you show us ur code so we can help. esp. 'ANIMA' wat is that? explain it to us please
lord




PostPosted: Sun Jan 21, 2007 2:31 pm   Post subject: Re: how to stop a fork?

sorry bout that need to type fast it's animation[/quote]
Robert




PostPosted: Sun Jan 21, 2007 2:41 pm   Post subject: RE:how to stop a fork?

Yah, I hate to sound like a broken record, but don't fork.

Have a loop in the mainline that:

1. gets movement/input from the user,
2. Processes all data, (move the sprites locations, etc)
3. Draw everything to screen
lord




PostPosted: Sun Jan 21, 2007 2:50 pm   Post subject: Re: how to stop a fork?

kk thx i use a for loop instead of fork
btw u dont sound like a broke record or sound like any thing at all
Robert




PostPosted: Sun Jan 21, 2007 3:51 pm   Post subject: RE:how to stop a fork?

Yah, the think about forking is that processes don't all run at the same speed/time. You don't know what to expect. It's easier to have them in a main loop to ensure that they will run in the same order everytime.
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