Game help... again...
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Mike Pastah
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Posted: Sun Nov 17, 2002 12:58 am Post subject: Game help... again... |
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Okay... this may be hard (it seems it to me anyways) but I've made the start screen to an RPG. I want to make it so that when you move the character to a certain spot, and press enter, the screen clears and he appears on a different screen (same window if possible..), sorta like he was entering a building, and the background and everything changes but he can still be moved. Then I want it so that inside the 'building' thing, when he gets to a spot and presses 'enter', he goes back to where he left off on the original screen... I hope that made sense... any ideas on what to do to make it work? Thanks. |
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Tony
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Posted: Sun Nov 17, 2002 1:07 am Post subject: (No subject) |
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ok, for this should be put into keypress event
code: | case RETURN %you might need to put ASCII value instead
if charlocationX = trapdoorX and charlocationY = trapdoorY then
'then character pressed Enter while standing on the trap door
call drawscreen("trapdoor room") 'calls procedure to draw background for the trapdoor room
charlocationX = newX
charlocationY = newY
'character is put into a new location on the screen |
Well its kinda cheese, but I hope you'll get the idea |
Tony's programming blog. DWITE - a programming contest. |
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Mike Pastah
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Posted: Mon Nov 18, 2002 3:31 am Post subject: (No subject) |
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Thanks! Yea, I discovered the wonders of procedures after messing around after I posted this. Thanks for the help anyways, the game's looking good so far!... for a Turing game |
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