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collision detection
Author Message
Prince

Posted: Sun May 25, 2003 1:25 am   Post subject: collision detection

which type would b better for a game of pong or bricks: rectangle or circle?

Catalyst

Posted: Sun May 25, 2003 1:43 am   Post subject: (No subject)

rectangle
Tony

Posted: Sun May 25, 2003 11:07 am   Post subject: (No subject)

I'd say a rectangle with circular ends... this way it has the best of both

flat long surface for easy reflections and circular ends to somewhat "guide" the ball tawards that last left brick by having an angle of reflection changed.
Tony's programming blog. DWITE - a programming contest.
Prince

Posted: Sun May 25, 2003 3:44 pm   Post subject: (No subject)

how would i do that? the circular ends thing
Tony

Posted: Sun May 25, 2003 5:07 pm   Post subject: (No subject)

you use circle collision detection to determine if ball hits circular ends or not, then use technique described in making a pool game tutorial to calculate at which angle it should reflect.
Tony's programming blog. DWITE - a programming contest.
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