why wont my paddle move
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Genisis
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Posted: Tue Nov 01, 2005 9:36 am Post subject: why wont my paddle move |
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my paddle wont move can someone help me heres the code :
code: | var winID : int
winID := Window.Open ("position:0;500,graphics:1010;708")
var moveball : int
var font1 : int
font1 := Font.New ("mono:20")
var x, y, y1, yy1, y2, yy2 : int
x := 505
y := 324
y1 := 294
yy1 := 364
y2 := 294
yy2 := 364
colorback (black)
cls
%pong paddles
drawfillbox (10, y1, 20, yy1, green)
drawfillbox (990, y2, 1000, yy2, green)
drawline (20, 0, 20, maxy, green)
drawline (990, 0, 990, maxy, green)
%court
drawbox (3, 3, maxx - 3, maxy - 3, green)
drawfill (0, 0, green, green)
drawfill (maxx, 0, green, green)
drawline (504, 0, 504, maxy, green)
drawline (506, 0, 506, maxy, green)
drawfill (505, 5, green, green)
%point system
drawline (0, maxy - 50, maxx, maxy - 50, green)
Draw.Text ("Team 1:", 22, maxy - 40, font1, green)
Draw.Text ("Team 2:", 508, maxy - 40, font1, green)
%ball
drawfilloval (x, y, 8, 8, white)
%move paddle 1
var key : array char of boolean
Input.KeyDown (key)
loop
if key (KEY_UP_ARROW) then
y1 := y1 + 10
end if
if key (KEY_UP_ARROW) then
yy1 := yy1 + 10
end if
if key (KEY_DOWN_ARROW) then
yy1 := yy1 - 10
end if
if key (KEY_DOWN_ARROW) then
y1 := y1 - 10
end if
end loop |
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codemage
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Posted: Tue Nov 01, 2005 9:49 am Post subject: (No subject) |
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Your 'outer loop' needs to start where you're drawing the stuff to screen - not just where you're checking for use input.
In your code, the paddle is moving virtually - but that's not reflected on screen. |
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haseeb
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Posted: Tue Nov 01, 2005 4:38 pm Post subject: (No subject) |
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Here use this code.
% The "StepperMotor" program.
% Repeats the sequence one hundred times.
for count : 1 .. 100
% Counts 0, 1, 2, and 3 which activates D0, D1, D2,
% and D3 successively.
for counter : 0 .. 3
% Outputs to the parallel port.
parallelput (2 ** counter)
% Delays for one-tenth of a second.
delay (100)
end for
end for
% Delays for two seconds.
delay (2000)
% Again, repeats pattern one hundred times.
for count : 1 .. 100
% Counts 3, 2, 1, and 0 which activates D3, D2, D1,
% and D0 successively.
for decreasing counter : 3 .. 0
% Outputs to the parallel port.
parallelput (2 ** counter)
% Delays for one-tenth of a second.
delay (100)
end for
end for |
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Mr. T
![](http://www.madpaintballer.com/images/purepwnage.gif)
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Posted: Tue Nov 01, 2005 7:37 pm Post subject: Alex's Opinion |
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Time for your monthly check-up with Dr. BAN, haseeb. ![Blowing up Blowing up](http://compsci.ca/v3/images/smiles/new_blowingup.gif) |
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codemage
![](http://usera.imagecave.com/codemage/codemage-small.gif)
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Posted: Wed Nov 02, 2005 8:47 am Post subject: (No subject) |
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I thought haseeb was already banned. If not, it's definitely that time. |
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Tony
![](http://wiki.compsci.ca/images/f/f4/OniTony.gif)
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Posted: Wed Nov 02, 2005 11:47 am Post subject: (No subject) |
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codemage wrote: I thought haseeb was already banned.
well users would usually have next to their name..
you guys got to point those newbcakes out to me sooner. Feel free to PM |
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Jekate
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Posted: Thu Nov 03, 2005 2:28 pm Post subject: (No subject) |
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Here is a little help:
code: |
var winID : int
winID := Window.Open ("position:0;500,graphics:1010;708")
var moveball : int
var font1 : int
font1 := Font.New ("mono:20")
var x, y, y1, y2 : int
x := 505
y := 324
y1 := 294
y2 := 294
colorback (black)
cls
%pong paddles
drawfillbox (10, y1, 20, y1 + 60, green)
drawfillbox (990, y2, 1000, y2 + 60, green)
drawline (20, 0, 20, maxy, green)
drawline (990, 0, 990, maxy, green)
%court
drawbox (3, 3, maxx - 3, maxy - 3, green)
drawfill (0, 0, green, green)
drawfill (maxx, 0, green, green)
drawline (504, 0, 504, maxy, green)
drawline (506, 0, 506, maxy, green)
drawfill (505, 5, green, green)
%point system
drawline (0, maxy - 50, maxx, maxy - 50, green)
Draw.Text ("Team 1:", 22, maxy - 40, font1, green)
Draw.Text ("Team 2:", 508, maxy - 40, font1, green)
%ball
drawfilloval (x, y, 8, 8, white)
%move paddle 1
var key : array char of boolean
loop
Input.KeyDown (key)
if key (KEY_UP_ARROW) then
y1 := y1 + 10
delay(15)
elsif key (KEY_DOWN_ARROW) then
y1 := y1 - 10
delay(15)
end if
%pong paddles
drawfillbox (10, y1, 20, y1 + 60, green)
drawfillbox (990, y2, 1000, y2 + 60, green)
drawline (20, 0, 20, maxy, green)
drawline (990, 0, 990, maxy, green)
end loop
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I took out yy1 and yy2 because all you needed to do was to put "y1 + 60" or however big you wanted the paddle. You also have to put the Input.KeyDown (key) in the loop so it can get input everytime, not just once. |
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RedRogueXIII
![](http://compsci.ca/v3/uploads/user_avatars/431887573481a2d69185a9.png)
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Posted: Sat Nov 05, 2005 1:34 pm Post subject: (No subject) |
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Just an edit - it will refresh the paddle so that it doesnt end up with a huge green line on the side.
code: |
var winID : int
winID := Window.Open ("position:0;500,graphics:1010;708")
var moveball : int
var font1 : int
font1 := Font.New ("mono:20")
var x, y, y1, y2 : int
x := 505
y := 324
y1 := 294
y2 := 294
colorback (black)
cls
%pong paddles
drawfillbox (10, y1, 20, y1 + 60, green)
drawfillbox (990, y2, 1000, y2 + 60, green)
drawline (20, 0, 20, maxy, green)
drawline (990, 0, 990, maxy, green)
%court
drawbox (3, 3, maxx - 3, maxy - 3, green)
drawfill (0, 0, green, green)
drawfill (maxx, 0, green, green)
drawline (504, 0, 504, maxy, green)
drawline (506, 0, 506, maxy, green)
drawfill (505, 5, green, green)
%point system
drawline (0, maxy - 50, maxx, maxy - 50, green)
Draw.Text ("Team 1:", 22, maxy - 40, font1, green)
Draw.Text ("Team 2:", 508, maxy - 40, font1, green)
%ball
drawfilloval (x, y, 8, 8, white)
%move paddle 1
var key : array char of boolean
loop
Input.KeyDown (key)
if key (KEY_UP_ARROW) then
y1 := y1 + 10
delay(15)
elsif key (KEY_DOWN_ARROW) then
y1 := y1 - 10
delay(15)
end if
%pong paddles
drawfillbox (10, y1, 20, y1 + 60, green)
%refresh pong paddle 1
drawfillbox (10, y1+80 ,19, y1+90,black)
drawfillbox (10, y1-20 ,19, y1,black)
drawfillbox (990, y2, 1000, y2 + 60, green)
%refresh pong paddle 2
drawfillbox (991, y2+80 ,1000, y2+90,black)
drawfillbox (991, y2-20 ,1000, y2,black)
drawline (20, 0, 20, maxy, green)
drawline (990, 0, 990, maxy, green)
end loop
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Jekate
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Posted: Sat Nov 05, 2005 2:58 pm Post subject: (No subject) |
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Another suggestion is to take a picture of your background so that when the paddles or ball passes over any of the lines, the lines are still there. |
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Mr. T
![](http://www.madpaintballer.com/images/purepwnage.gif)
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Posted: Sat Nov 05, 2005 3:28 pm Post subject: Alex's Opinion |
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You don't necessarilly need a picture background in order ensure lines won't get deleted. You just have to make sure you're redrawing everything every time the program loops. |
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Geminias
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Posted: Sat Nov 05, 2005 3:31 pm Post subject: (No subject) |
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why is haseeb banned?
i'm just curious so i dont also do it and get myself banned |
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Cervantes
![](http://compsci.ca/v3/uploads/user_avatars/1023105758475ab2e040bde.jpg)
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Posted: Sat Nov 05, 2005 6:23 pm Post subject: (No subject) |
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Geminias wrote: why is haseeb banned?
i'm just curious so i dont also do it and get myself banned
Spamming, inappropriately giving out answers, making totally unrelated/off topic posts. Be sure to check out the rules announcement in General Discussion. |
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