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 .MAP files
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Grey_Wolf




PostPosted: Sun Jun 08, 2003 7:32 pm   Post subject: .MAP files

does anyone know how .MAP files work. seems like it could be useful in the game i'm making.

i've attached an example incase no one knows what i'm talking about.
i've also attached the program that goes with it.



T3dmaze.t
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 Filename:  T3dmaze.t
 Filesize:  11.08 KB
 Downloaded:  450 Time(s)


T3dmaze.map
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 Filename:  T3dmaze.map
 Filesize:  741 Bytes
 Downloaded:  456 Time(s)

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AsianSensation




PostPosted: Sun Jun 08, 2003 7:56 pm   Post subject: (No subject)

whoa, cool, pseudo-raycasting, sweet, too bad this engine will only work with RPG games Confused , anyway, it's very cool. I think .map file is a collection of numbers that is used to represent walls or watnot, im not entirely sure why is it good, my partner used it for raycasting. I think it's just like a txt file with 1s and 0s, maybe there are certain benefits, such as faster compilation through turing? I have to ask him on that.

I award you 10 bits for this program, very cool
Andy




PostPosted: Sun Jun 08, 2003 8:02 pm   Post subject: (No subject)

dude, that's cool, you can make an awsome 3d shooter game with that
AsianSensation




PostPosted: Sun Jun 08, 2003 8:06 pm   Post subject: (No subject)

uhm....andy, u can't make a 3D shooter out of that, there is no calculation, it's not raycasting. its just drawing in the center, like i said, RPG will work for that, but not FPS.
Andy




PostPosted: Sun Jun 08, 2003 8:10 pm   Post subject: (No subject)

sure you can, like a cheapy one whevever you see a guy you shoot and he dies
AsianSensation




PostPosted: Sun Jun 08, 2003 8:15 pm   Post subject: (No subject)

lol, remind me to make one of those
Tony




PostPosted: Sun Jun 08, 2003 8:54 pm   Post subject: (No subject)

.MAP in this case is just a made up extension for a regular text file
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
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