Slot Picture Help
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Scooter341
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Posted: Tue Apr 19, 2005 9:03 pm Post subject: Slot Picture Help |
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The code I have right now for selecting the random numbers is:
code: |
num1 := Rand.Int (1, 10)
if num1 >= 1 and num1 <= 3 then
finalNumber1 := 1
elsif num1 >= 4 and num1 <= 5 then
finalNumber1 := 2
elsif num1 >= 6 and num1 <= 8 then
finalNumber1 := 3
elsif num1 = 9 then
finalNumber1 := 4
elsif num1 = 10 then
finalNumber1 := 5
end if
num2 := Rand.Int (1, 10)
if num2 >= 1 and num2 <= 3 then
finalNumber2 := 1
elsif num2 >= 4 and num2 <= 5 then
finalNumber2 := 2
elsif num2 >= 6 and num2 <= 8 then
finalNumber2 := 3
elsif num2 = 9 then
finalNumber2 := 4
elsif num2 = 10 then
finalNumber2 := 5
end if
num3 := Rand.Int (1, 10)
if num3 >= 1 and num3 <= 3 then
finalNumber3 := 1
elsif num3 >= 4 and num3 <= 5 then
finalNumber3 := 2
elsif num3 >= 6 and num3 <= 8 then
finalNumber3 := 3
elsif num3 = 9 then
finalNumber3 := 4
elsif num3 = 10 then
finalNumber3 := 5
end if
put "[", finalNumber1, "]" ..
put "[", finalNumber2, "]" ..
put "[", finalNumber3, "]"
put "---------"
delay (50)
end for
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I can't figure out how to incorporate pictures rather than numbers, say for instance that when finalNumber1 = 1 I want to display a picture of cherries. |
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Sponsor Sponsor
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Bacchus
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Posted: Tue Apr 19, 2005 9:10 pm Post subject: (No subject) |
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try maing an array to store the picture you want in it
code: | var filepic:array 1..5 of int
filepic(1):=Pic.FileNew("picture\here" etc)
so on | then just use the number you came up with to get that array pic |
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Scooter341
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Posted: Thu Apr 21, 2005 8:45 am Post subject: (No subject) |
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I'm sorry but I need you to give an example of how to incorporate that into what i have. |
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TheEvilOne
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Posted: Thu Apr 21, 2005 9:19 am Post subject: (No subject) |
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What hes saying is this
code: |
var filepic:array 1..5 of int
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This is an array, each number of the array holds a picture. Like so:
code: |
filepic(1) := Pic.FileNew("pictures/sprite1.bmp")
filepic(2) := Pic.FileNew("pictures/sprite2.bmp")
filepic(3) := Pic.FileNew("pictures/sprite2.bmp")
filepic(4) := Pic.FileNew("pictures/sprite2.bmp")
filepic(5) := Pic.FileNew("pictures/sprite2.bmp")
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or ...
code: |
for i : 1 .. 5
filepic(i) := Pic.FileNew("pictures/sprite"+intstr(i)+".bmp")
end for
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Then at the end of all your if statements, that check which number finalNumber will be you do this:
code: |
Pic.Draw(filepic(finalNumber1),x,y,picCopy)
Pic.Draw(filepic(finalNumber2),x,y,picCopy)
Pic.Draw(filepic(finalNumber3),x,y,picCopy)
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you can also use picMerge if youre using Pic.SetTransparentColor
anything else? |
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Scooter341
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Posted: Thu Apr 21, 2005 10:25 am Post subject: (No subject) |
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oh.....alright. thanks for clearing that up for me man. |
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Martin
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Posted: Thu Apr 21, 2005 10:35 am Post subject: (No subject) |
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code: |
num1 := Rand.Int (1, 10)
if num1 >= 1 and num1 <= 3 then
finalNumber1 := 1
elsif num1 >= 4 and num1 <= 5 then
finalNumber1 := 2
elsif num1 >= 6 and num1 <= 8 then
finalNumber1 := 3
elsif num1 = 9 then
finalNumber1 := 4
elsif num1 = 10 then
finalNumber1 := 5
end if |
Read through this code block. First, you generate an integer from one to ten. Is it ever going to be less than 1? Of couse not, so why do you check? Now, the next comparison checks to see if it's greater than or equal to 4 or less than or equal to 5. Now, if it gets to that comparison, the number is obviously already greater than three, so therefor it HAS to be greater than or equal to 4. And so on. Get rid of the useless comparisons. |
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Scooter341
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Posted: Thu Apr 21, 2005 11:07 am Post subject: (No subject) |
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my code now looks like this:
code: |
%Pictures
filepic (1) := Pic.FileNew ("cherries.jpg")
filepic (2) := Pic.FileNew ("apple.jpg")
filepic (3) := Pic.FileNew ("melon.jpg")
filepic (4) := Pic.FileNew ("bar.jpg")
filepic (5) := Pic.FileNew ("skull.jpg")
%Game Play
if num1 >= 1 and num1 <= 3 then
finalNumber1 := 1
elsif num1 >= 4 and num1 <= 5 then
finalNumber1 := 2
elsif num1 >= 6 and num1 <= 8 then
finalNumber1 := 3
elsif num1 = 9 then
finalNumber1 := 4
elsif num1 = 10 then
finalNumber1 := 5
end if
num2 := Rand.Int (1, 10)
if num2 >= 1 and num2 <= 3 then
finalNumber2 := 1
elsif num2 >= 4 and num2 <= 5 then
finalNumber2 := 2
elsif num2 >= 6 and num2 <= 8 then
finalNumber2 := 3
elsif num2 = 9 then
finalNumber2 := 4
elsif num2 = 10 then
finalNumber2 := 5
end if
num3 := Rand.Int (1, 10)
if num3 >= 1 and num3 <= 3 then
finalNumber3 := 1
elsif num3 >= 4 and num3 <= 5 then
finalNumber3 := 2
elsif num3 >= 6 and num3 <= 8 then
finalNumber3 := 3
elsif num3 = 9 then
finalNumber3 := 4
elsif num3 = 10 then
finalNumber3 := 5
end if
Pic.Draw (filepic (finalNumber1), 100, 200, picCopy)
Pic.Draw (filepic (finalNumber2), 175, 200, picCopy)
Pic.Draw (filepic (finalNumber3), 250, 200, picCopy)
delay(50)
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but the Turing environment keeps crashing and coming up with an access violation error. |
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