Posted: Sat Mar 05, 2005 3:23 pm Post subject: (No subject)
mike200015 wrote:
if you click the mouse wheel , then the z variable changes to 10... no clue what that means or nething.. jus thought ud like to know lol
Yah I already know that, i need it ti be a value when I roll it though.
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McKenzie
Posted: Sun Mar 06, 2005 11:02 am Post subject: (No subject)
In the old DOS version the button numbers made sence because Turing would register more than one button being pressed. So for example:
pressing left and right : 101
pressing left and right : 011
So it looks like there is one bit for each button. There in reverse order so that the left button is 1 for simplicity (mine you I don't find 100 all that complex.)
Flikerator
Posted: Sun Mar 06, 2005 3:11 pm Post subject: (No subject)
You can't even do two buttons being pressed at once, which suks. It should add them up. If I right click and left click it should be 101...but its 1..
McKenzie
Posted: Sun Mar 06, 2005 5:20 pm Post subject: (No subject)
Right, like I said, it worked in the old DOS version. I'm pretty sure that it's not supported by the Windows API, so you can't really blame Holt for this one.
Flikerator
Posted: Fri Mar 11, 2005 8:38 pm Post subject: (No subject)
McKenzie wrote:
Right, like I said, it worked in the old DOS version. I'm pretty sure that it's not supported by the Windows API, so you can't really blame Holt for this one.
But...But...I play games and I use both clicks at once. *Is confused*
McKenzie
Posted: Sun Mar 13, 2005 7:25 pm Post subject: (No subject)
OK, You can Kinda blame Holt. It is far from impossible to check both buttons. Windows will give an event each time either button goes up or down. All they had to do was track the status of the buttons. In DOS you do and Int21 and the mouse driver will give you the exact status.
Andy
Posted: Sun Mar 13, 2005 7:30 pm Post subject: (No subject)