A small text question...
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Flikerator
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Posted: Sun Feb 13, 2005 8:32 am Post subject: A small text question... |
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I want to draw text as if someone is typing it on the keyboard. So it shows up with a delay. Im going to be using Font.Draw and I want it to have a delay between each letter. I could do something like..
code: |
put "h"..
delay (250)
put "e"..
delay (250)
put "l"..
delay (250)
put "l"..
delay (250)
put "o"..
delay (250)
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but clearly thats not practicle. I was thinking make all the text into a string and then take it apart one char at a time and put a delay between each on. Is there anyway else to do it? (With Font.Draw) |
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Flikerator
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Posted: Sun Feb 13, 2005 8:51 am Post subject: (No subject) |
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code: |
var word, letter : string
var count : int := 0
put "Enter a word or phrase"
get word : *
cls
loop
letter := word (length (word) - count)
put letter ..
delay (250)
count := count + 1
exit when count = length (word)
end loop
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I have it typing! Yay! But its backwords... |
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Flikerator
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Posted: Sun Feb 13, 2005 9:01 am Post subject: (No subject) |
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Figured it out. Nobody helped me
code: |
var word, letter : string := "Hello"
var temp : string := ""
var count : int := 0
count := length (word)
cls
loop
temp := temp + word (count .. count)
count := count - 1
exit when count = 0
end loop
loop
letter := temp (length (temp) - count)
put letter ..
delay (250)
count := count + 1
exit when count = length (temp)
end loop |
It puts the word backwrods then gets the letter one at a time lolz |
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Cervantes
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Posted: Sun Feb 13, 2005 9:17 am Post subject: (No subject) |
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Flikerator wrote:
Figured it out. Nobody helped me
Well, you only gave us half an hour; plus, it's the morning.
Instead of doing what you've got and having to cut and paste the code for each new string, make a procedure:
Turing: |
procedure textDelay (text : string, timeDelay : int)
for i : 1 .. length (text )
put text (i ) ..
delay (timeDelay )
end for
end textDelay
textDelay ("Hello World", 150)
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Or, if you want to do it with fonts:
Turing: |
var font1 := Font.New ("Arial:16")
procedure textDelayFont (text : string, x, y, font, clr, timeDelay : int)
var xPos := x
for i : 1 .. length (text )
Font.Draw (text (i ), xPos, y, font, clr )
xPos + = Font.Width (text (i ), font )
delay (timeDelay )
end for
end textDelayFont
textDelayFont ("Hello World", 100, 100, font1, red, 100)
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Flikerator
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Posted: Sun Feb 13, 2005 9:37 am Post subject: (No subject) |
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Quote: Well, you only gave us half an hour; plus, it's the morning
Sry lolz, I have nothing else to do on the comp so I decided to play around with it while I waited and I figured it out, mostly.
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Wow your way is much better and smaller. And you even wrote me a thing for Font.Draw! Thanks Cervantes. Now I gotta write up the storyline, add what of a movement engine I have and then then update. Thanks again![/code] |
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Drakain Zeil
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Posted: Sun Feb 13, 2005 11:40 am Post subject: (No subject) |
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There's nothing wrong with doing it your self, it helps you think. A majority of the time people don't explain what's happening in code (I've done it myself) and asume that you understand what is happening... but if you did, you wouldn't have the problem (well, most likely).
However, asking people for help also is good, I've been programming since I was in grade 2, however my reading skills weren't quite up to par with some of the longer words in QBasic help files. Besides, I didn't even have the internet. So for about 7 years of my programming experiance was mostly screwing around "inside of the box" because I had no one to ask for help, or challenges. |
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