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Neo
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Posted: Wed Dec 01, 2004 8:25 pm Post subject: Stickman Update Feb.23 |
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Move the stickmans joints around by clicking on the red dot and dragging it around. I couldnt get the other joints to work properly, i.e. elbows and knees, so I gave up.... I think I used zylums whatangle function in this program.
EDIT: Update. I got the other limbs working. The previous version only allowed 4 limbs to move, this one has all 11 working. Also in fewer lines than the last. Download the new file.
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omar
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Posted: Thu Dec 02, 2004 9:29 am Post subject: (No subject) |
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im getting an error doesnt work at Math.Distance
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Amreen
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Posted: Sat Jan 22, 2005 12:48 pm Post subject: (No subject) |
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this is kooll....and funny...u can move this guy around however u want to...hehehehe
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zomg
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Posted: Sat Jan 22, 2005 1:05 pm Post subject: (No subject) |
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this was posted a while ago... suprised i never saw this anyway thats pretty kewl
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cycro1234
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Posted: Mon Jan 24, 2005 6:14 pm Post subject: (No subject) |
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ehehe nice effect Might be good for a dress up game or sometin..
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[Gandalf]
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Posted: Tue Jan 25, 2005 10:51 pm Post subject: (No subject) |
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Nice, very smooth - this could have gone a lot further. (You could probably use this idea for animation of stick people )
Math.Distance error is probably because you have an older version of Turing? before 4.0.5 probably...
*edit* test
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cool dude
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Posted: Wed Jan 26, 2005 2:57 pm Post subject: (No subject) |
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nice program. yeh u r getting an error on Math.Distance because u don't heve the newest version of turing and Math.Distance is a new command. u could update your version of Turing on this forum hint, hint!
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Bacchus
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Posted: Wed Jan 26, 2005 9:27 pm Post subject: (No subject) |
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ooor just make ur own version of Math.Distance not hard ah i love pythagorean theorm
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cool dude
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Posted: Thu Jan 27, 2005 9:32 am Post subject: (No subject) |
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Bacchus wrote: ooor just make ur own version of Math.Distance not hard ah i love pythagorean theorm
u could do that or u could just update your turing version!
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Bacchus
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Posted: Thu Jan 27, 2005 9:53 am Post subject: (No subject) |
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ya, but it took me a bit to accually find that stupid patch lol
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Viper
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Posted: Thu Jan 27, 2005 9:55 am Post subject: (No subject) |
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kool its prob not any help but if you go to www.starterupsteve.com and look around ull see a skeleton that does same thing but a lots more complex(all joints move)
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cycro1234
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Posted: Fri Jan 28, 2005 11:50 am Post subject: (No subject) |
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Help the War Amps..
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ste_louis26
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Posted: Fri Jan 28, 2005 3:36 pm Post subject: (No subject) |
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pretty cool...if you made it's arms longer you could make him touch his head.
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cycro1234
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Posted: Fri Jan 28, 2005 4:02 pm Post subject: (No subject) |
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Quote:
ste_louis26:
pretty cool...if you made it's arms longer you could make him touch his head.
And that would help, how?
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Neo
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Posted: Wed Feb 23, 2005 4:43 pm Post subject: (No subject) |
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Downlaod the new version in the first post.
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