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 Stickman Update Feb.23
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Neo




PostPosted: Wed Dec 01, 2004 8:25 pm   Post subject: Stickman Update Feb.23

Move the stickmans joints around by clicking on the red dot and dragging it around. I couldnt get the other joints to work properly, i.e. elbows and knees, so I gave up.... I think I used zylums whatangle function in this program.

EDIT: Update. I got the other limbs working. The previous version only allowed 4 limbs to move, this one has all 11 working. Also in fewer lines than the last. Download the new file.



main.t
 Description:
New Version

Download
 Filename:  main.t
 Filesize:  3.82 KB
 Downloaded:  306 Time(s)

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omar




PostPosted: Thu Dec 02, 2004 9:29 am   Post subject: (No subject)

im getting an error Mad doesnt work at Math.Distance
Amreen




PostPosted: Sat Jan 22, 2005 12:48 pm   Post subject: (No subject)

this is kooll....and funny...u can move this guy around however u want to...hehehehe Very Happy Shocked
zomg




PostPosted: Sat Jan 22, 2005 1:05 pm   Post subject: (No subject)

this was posted a while ago... suprised i never saw this anyway thats pretty kewl
cycro1234




PostPosted: Mon Jan 24, 2005 6:14 pm   Post subject: (No subject)

ehehe nice effect Very Happy Might be good for a dress up game or sometin..
[Gandalf]




PostPosted: Tue Jan 25, 2005 10:51 pm   Post subject: (No subject)

Nice, very smooth - this could have gone a lot further. (You could probably use this idea for animation of stick people Smile)

Math.Distance error is probably because you have an older version of Turing? before 4.0.5 probably...

*edit* test



stick.jpg
 Description:
Hehe - funny position.
 Filesize:  4.74 KB
 Viewed:  4371 Time(s)

stick.jpg


cool dude




PostPosted: Wed Jan 26, 2005 2:57 pm   Post subject: (No subject)

nice program. yeh u r getting an error on Math.Distance because u don't heve the newest version of turing and Math.Distance is a new command. u could update your version of Turing on this forum hint, hint!
Bacchus




PostPosted: Wed Jan 26, 2005 9:27 pm   Post subject: (No subject)

ooor just make ur own version of Math.Distance Very Happy not hard Razz ah i love pythagorean theorm
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cool dude




PostPosted: Thu Jan 27, 2005 9:32 am   Post subject: (No subject)

Bacchus wrote:
ooor just make ur own version of Math.Distance Very Happy not hard Razz ah i love pythagorean theorm


u could do that or u could just update your turing version! Smile
Bacchus




PostPosted: Thu Jan 27, 2005 9:53 am   Post subject: (No subject)

ya, but it took me a bit to accually find that stupid patch lol
Viper




PostPosted: Thu Jan 27, 2005 9:55 am   Post subject: (No subject)

kool its prob not any help but if you go to www.starterupsteve.com and look around ull see a skeleton that does same thing but a lots more complex(all joints move)
cycro1234




PostPosted: Fri Jan 28, 2005 11:50 am   Post subject: (No subject)

Help the War Amps..


WarAmps.jpg
 Description:
 Filesize:  35.74 KB
 Viewed:  4336 Time(s)

WarAmps.jpg


ste_louis26




PostPosted: Fri Jan 28, 2005 3:36 pm   Post subject: (No subject)

pretty cool...if you made it's arms longer you could make him touch his head.
cycro1234




PostPosted: Fri Jan 28, 2005 4:02 pm   Post subject: (No subject)

Quote:

ste_louis26:
pretty cool...if you made it's arms longer you could make him touch his head.


And that would help, how?
Neo




PostPosted: Wed Feb 23, 2005 4:43 pm   Post subject: (No subject)

Downlaod the new version in the first post.
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