Posted: Mon May 12, 2003 8:02 am Post subject: Matrix text effect
hey... anyone know how to use "Matrix" to make words?
i mean like, i know how to do the green letters falling down. But i want it stops and make words or Pictures... You ppl know how to do that?
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AsianSensation
Posted: Mon May 12, 2003 8:04 am Post subject: (No subject)
look up at catalyst's source code, he has it in the source code help section
Catalyst
Posted: Mon May 12, 2003 2:21 pm Post subject: (No subject)
it would take some heavy modding to make what you want tho
Homer_simpson
Posted: Mon May 12, 2003 4:15 pm Post subject: Re: Matrix text effect
lil_li wrote:
But i want it stops and make words or Pictures...
what does that mean?
kythoon
Posted: Mon May 12, 2003 4:19 pm Post subject: (No subject)
think he means the letters fall down the screen and then form a word at the bottom instead of disappearing
void
Posted: Mon May 12, 2003 5:08 pm Post subject: (No subject)
like in the actual movie...when the letters fell down like crazy then out of nowhere some letters didnt fall all the way...and in the end it spelled out..."YOU ARE A DUMBASS"....wait...no....that was my dream....it was actually "THE MATRIX"
Homer_simpson
Posted: Mon May 12, 2003 5:12 pm Post subject: (No subject)
Lol!!!!
IC
lil_li
Posted: Mon May 12, 2003 10:58 pm Post subject: reply
it's like falling down then it will make a pattern of some sorte .... like they did with the movie matrix... except that was 3d and have human shapes... i just want the word "MATRIX" shown up
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beedub
Posted: Tue May 13, 2003 4:52 pm Post subject: (No subject)
this may help...
code:
colourback (7)
cls
colour (green)
var ch : string (1)
loop
var x : int
randint (x, 1, 25)
locate (x, 1)
put x
var y : int
randint (y, 1, 25)
locate (y, 2)
put y
var z : int
randint (z, 1, 25)
locate (z, 3)
put z
var a : int
randint (a, 1, 25)
locate (a, 4)
put a
var b : int
randint (b, 1, 25)
locate (b, 5)
put b
var c : int
randint (c, 1, 25)
locate (c, 6)
put c
var d : int
randint (d, 1, 25)
locate (d, 7)
put d
var e : int
randint (e, 1, 25)
locate (e, 8)
put e
var f : int
randint (f, 1, 25)
locate (f, 9)
put f
var g : int
randint (g, 1, 25)
locate (g, 10)
put g
var h : int
randint (h, 1, 25)
locate (h, 11)
put h
var i : int
randint (i, 1, 25)
locate (i, 12)
put i
var j : int
randint (j, 1, 25)
locate (j, 13)
put j
var k : int
randint (k, 1, 25)
locate (k, 14)
put k
var l : int
randint (l, 1, 25)
locate (l, 15)
put l
var m : int
randint (m, 1, 25)
locate (m, 16)
put m
var n : int
randint (n, 1, 25)
locate (n, 17)
put n
var o : int
randint (o, 1, 25)
locate (o, 18)
put o
var p : int
randint (p, 1, 25)
locate (p, 19)
put p
var q : int
randint (q, 1, 25)
locate (q, 20)
put q
var r : int
randint (r, 1, 25)
locate (r, 21)
put r
var s : int
randint (s, 1, 25)
locate (s, 22)
put s
var t : int
randint (t, 1, 25)
locate (t, 23)
put t
var u : int
randint (u, 1, 25)
locate (u, 24)
put u
var v : int
randint (v, 1, 25)
locate (v, 25)
put v
var w : int
randint (w, 1, 25)
locate (w, 26)
put w
var x1 : int
randint (x1, 1, 25)
locate (x1, 1)
put x1
var y1 : int
randint (y1, 1, 25)
locate (y1, 2)
put y1
var z1 : int
randint (z1, 1, 25)
locate (z1, 3)
put z1
var a1 : int
randint (a1, 1, 25)
locate (a1, 4)
put a1
var b1 : int
randint (b1, 1, 25)
locate (b1, 5)
put b1
var c1 : int
randint (c1, 1, 25)
locate (c1, 6)
put c1
var d1 : int
randint (d1, 1, 25)
locate (d1, 7)
put d1
var e1 : int
randint (e1, 1, 25)
locate (e1, 8)
put e1
var f1 : int
randint (f1, 1, 25)
locate (f1, 9)
put f1
var g1 : int
randint (g1, 1, 25)
locate (g1, 10)
put g1
var h1 : int
randint (h1, 1, 25)
locate (h1, 11)
put h1
var i1 : int
randint (i1, 1, 25)
locate (i1, 12)
put i1
var j1 : int
randint (j1, 1, 25)
locate (j1, 13)
put j1
var k1 : int
randint (k1, 1, 25)
locate (k1, 14)
put k1
var l1 : int
randint (l1, 1, 25)
locate (l1, 15)
put l1
var m1 : int
randint (m1, 1, 25)
locate (m1, 16)
put m1
var n1 : int
randint (n1, 1, 25)
locate (n1, 17)
put n1
var o1 : int
randint (o1, 1, 25)
locate (o1, 18)
put o1
var p1 : int
randint (p1, 1, 25)
locate (p1, 19)
put p1
var q1 : int
randint (q1, 1, 25)
locate (q1, 20)
put q1
var r1 : int
randint (r1, 1, 25)
locate (r1, 21)
put r1
var s1 : int
randint (s1, 1, 25)
locate (s1, 22)
put s1
var t1 : int
randint (t1, 1, 25)
locate (t1, 23)
put t1
var u1 : int
randint (u1, 1, 25)
locate (u1, 24)
put u1
var v1 : int
randint (v1, 1, 25)
locate (v1, 25)
put v1
var w1 : int
randint (w1, 1, 25)
locate (w1, 26)
put w1
delay (32)
exit when count = hasch
end loop
i know this isnt exactly what you wanted but its a start
beedub
Posted: Tue May 13, 2003 4:53 pm Post subject: (No subject)
but what you could do is... at the end... make a delay and then put the words.. or image you want in there..
beedub
Posted: Tue May 13, 2003 4:54 pm Post subject: (No subject)
oh and i didnt do that code just for you.. my bro wanted to see if i could do it.. like a week ago...
beedub
Posted: Tue May 13, 2003 5:09 pm Post subject: (No subject)
but also catalyst's looks alot better... but mine is good for acyually making the words appear at the end..
Martin
Posted: Tue May 13, 2003 5:13 pm Post subject: (No subject)
You do realise that was 4 posts in a row by you...
nate
Posted: Tue May 13, 2003 5:17 pm Post subject: (No subject)
ur matrix sucks cause there is like 3/4 of just black background
use:
setscreen ("graphics:position;100,300")
or something like that
-Nate
beedub
Posted: Tue May 13, 2003 5:27 pm Post subject: (No subject)
yes i do know that was 4 posts... i am srry... some times i get carried away... and yes i do know my matrix sux... i am 12... i made the matrix scene on a 220;440 scene... it takes a long time to do..especially for me.. i have short hands lol .. they hurt after a while.. srry i made it then put it on a program so the one that you want is this...
var ch : string (1)
loop
var x : int
randint (x, 1, 25)
locate (x, 1)
put x
var y : int
randint (y, 1, 25)
locate (y, 2)
put y
var z : int
randint (z, 1, 25)
locate (z, 3)
put z
var a : int
randint (a, 1, 25)
locate (a, 4)
put a
var b : int
randint (b, 1, 25)
locate (b, 5)
put b
var c : int
randint (c, 1, 25)
locate (c, 6)
put c
var d : int
randint (d, 1, 25)
locate (d, 7)
put d
var e : int
randint (e, 1, 25)
locate (e, 8)
put e
var f : int
randint (f, 1, 25)
locate (f, 9)
put f
var g : int
randint (g, 1, 25)
locate (g, 10)
put g
var h : int
randint (h, 1, 25)
locate (h, 11)
put h
var i : int
randint (i, 1, 25)
locate (i, 12)
put i
var j : int
randint (j, 1, 25)
locate (j, 13)
put j
var k : int
randint (k, 1, 25)
locate (k, 14)
put k
var l : int
randint (l, 1, 25)
locate (l, 15)
put l
var m : int
randint (m, 1, 25)
locate (m, 16)
put m
var n : int
randint (n, 1, 25)
locate (n, 17)
put n
var o : int
randint (o, 1, 25)
locate (o, 18)
put o
var p : int
randint (p, 1, 25)
locate (p, 19)
put p
var q : int
randint (q, 1, 25)
locate (q, 20)
put q
var r : int
randint (r, 1, 25)
locate (r, 21)
put r
var s : int
randint (s, 1, 25)
locate (s, 22)
put s
var t : int
randint (t, 1, 25)
locate (t, 23)
put t
var u : int
randint (u, 1, 25)
locate (u, 24)
put u
var v : int
randint (v, 1, 25)
locate (v, 25)
put v
var w : int
randint (w, 1, 25)
locate (w, 26)
put w
var x1 : int
randint (x1, 1, 25)
locate (x1, 1)
put x1
var y1 : int
randint (y1, 1, 25)
locate (y1, 2)
put y1
var z1 : int
randint (z1, 1, 25)
locate (z1, 3)
put z1
var a1 : int
randint (a1, 1, 25)
locate (a1, 4)
put a1
var b1 : int
randint (b1, 1, 25)
locate (b1, 5)
put b1
var c1 : int
randint (c1, 1, 25)
locate (c1, 6)
put c1
var d1 : int
randint (d1, 1, 25)
locate (d1, 7)
put d1
var e1 : int
randint (e1, 1, 25)
locate (e1, 8)
put e1
var f1 : int
randint (f1, 1, 25)
locate (f1, 9)
put f1
var g1 : int
randint (g1, 1, 25)
locate (g1, 10)
put g1
var h1 : int
randint (h1, 1, 25)
locate (h1, 11)
put h1
var i1 : int
randint (i1, 1, 25)
locate (i1, 12)
put i1
var j1 : int
randint (j1, 1, 25)
locate (j1, 13)
put j1
var k1 : int
randint (k1, 1, 25)
locate (k1, 14)
put k1
var l1 : int
randint (l1, 1, 25)
locate (l1, 15)
put l1
var m1 : int
randint (m1, 1, 25)
locate (m1, 16)
put m1
var n1 : int
randint (n1, 1, 25)
locate (n1, 17)
put n1
var o1 : int
randint (o1, 1, 25)
locate (o1, 18)
put o1
var p1 : int
randint (p1, 1, 25)
locate (p1, 19)
put p1
var q1 : int
randint (q1, 1, 25)
locate (q1, 20)
put q1
var r1 : int
randint (r1, 1, 25)
locate (r1, 21)
put r1
var s1 : int
randint (s1, 1, 25)
locate (s1, 22)
put s1
var t1 : int
randint (t1, 1, 25)
locate (t1, 23)
put t1
var u1 : int
randint (u1, 1, 25)
locate (u1, 24)
put u1
var v1 : int
randint (v1, 1, 25)
locate (v1, 25)
put v1
var w1 : int
randint (w1, 1, 25)
locate (w1, 26)
put w1
delay (32)
exit when hasch
end loop