How do I telling turing that the character has been selected
Author |
Message |
Spyro
|
Posted: Sat May 22, 2004 11:33 am Post subject: How do I telling turing that the character has been selected |
|
|
For my comp sci ISP, I gotta make a game...
One of the requirements are
Menu including : Choose character, enter game and exit game
Now I cant let the user play the game without selecting a character...
so if the user tries to enter without selecting a character, the program will tell the user and return to menu page.... now if the user selects a character.. how does turing know that....
like I dunno how to let turing know when the user have selected a character and when it hasnt and how to respond to each thing.......
please help |
|
|
|
|
 |
Sponsor Sponsor

|
|
 |
poly
|
Posted: Sat May 22, 2004 11:39 am Post subject: (No subject) |
|
|
you could do it this way:
Lets say you have 4 characters, and there named 1,2,3,4.
make a variable called like characterchoice. Now when the user types in the character he wants it will set the characterchoice variable to either a 1,2,3 or 4. |
|
|
|
|
 |
Spyro
|
Posted: Sat May 22, 2004 11:53 am Post subject: (No subject) |
|
|
What do you mean?
Like is there someway that I can hard copy what the user chooses so Turing can always refer to it?
I dunno what im doing....
 |
|
|
|
|
 |
MyPistolsIn3D

|
Posted: Sun May 23, 2004 12:50 pm Post subject: (No subject) |
|
|
Does this help you out? Its how i structure menus.
code: | var choice : int
var check : boolean := false
loop
put "What color do you want?"
put "(1) Green"
put "(2) Blue"
put "(3) Red"
get choice
if choice = 1 then
cls
Draw.FillBox (100, 100, 200, 200, green)
check := true
elsif choice = 2 then
cls
Draw.FillBox (100, 100, 200, 200, blue)
check := true
elsif choice = 3 then
cls
Draw.FillBox (100, 100, 200, 200, red)
check := true
else
put "Incorrect input, Try again."
end if
exit when check = true
end loop |
|
|
|
|
|
 |
|
|