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 Window Help needed
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iop




PostPosted: Fri May 21, 2004 5:54 pm   Post subject: Window Help needed

Why doesnt this work?

Quote:

import GUI
var b, r, d, win1, win2, win3, win4, rr, dd : int
forward proc program
proc setwin
win1 := Window.Open ("position:middle;middle,graphics:middle;middle")
Window.Hide (win1)
win2 := Window.Open ("position:middle;middle,graphics:middle;middle")
Window.Hide (win2)
win3 := Window.Open ("position:middle;middle,graphics:middle;middle")
Window.Hide (win3)
win4 := Window.Open ("graphics:max;max")
Window.Hide (win4)
end setwin
proc setb
setwin
Window.Show (win2)
Window.SetActive (win2)
locate (3, 16)
put "How many Balls do you want to see on the Screen?"
loop
locate (5, 40)
get b
exit when b >= 1
end loop
delay (100)
Window.Close (win2)
end setb
proc setr
setwin
Window.Show (win2)
Window.SetActive (win2)
locate (3, 11)
put "What is the Size Balls that you want to see on the Screen?"
loop
locate (5, 40)
get r
exit when r >= 1
end loop
delay (100)
Window.Close (win2)
end setr
proc setd
setwin
Window.Show (win2)
Window.SetActive (win2)
locate (3, 24)
put "What is the delay that you want?"
locate (5, 26)
put "It is best to set delay as 0"
loop
locate (7, 40)
get d
exit when d >= 0
end loop
delay (100)
Window.Close (win2)
end setd
proc SS
setwin
Window.Show (win4)
Window.SetActive (win4)
const BALLCOUNT : int := (b)
var ballX : array 1 .. BALLCOUNT of int
var ballY : array 1 .. BALLCOUNT of int
var directionX : array 1 .. BALLCOUNT of int
var directionY : array 1 .. BALLCOUNT of int
const RADIUS : int := (r)
var x, y, mb, ox, oy : int
mousewhere (x, y, mb)
ox := x
oy := y
for i : 1 .. BALLCOUNT
randint (ballX (i), RADIUS * 2, maxx - RADIUS * 2)
randint (ballY (i), RADIUS * 2, maxy - RADIUS * 2)
loop
randint (directionX (i), -3, 3)
randint (directionY (i), -3, 3)
exit when directionX (i) not= 0 and directionY (i) not= 0
end loop
end for
loop
for i : 1 .. BALLCOUNT
drawfilloval (ballX (i), ballY (i), RADIUS, RADIUS, 0)
ballX (i) := ballX (i) + directionX (i)
ballY (i) := ballY (i) + directionY (i)
if ballX (i) < RADIUS or ballX (i) > maxx - RADIUS then
directionX (i) := -directionX (i)
end if
if ballY (i) < RADIUS or ballY (i) > maxy - RADIUS then
directionY (i) := -directionY (i)
end if
drawfilloval (ballX (i), ballY (i), RADIUS, RADIUS, 12)
end for
delay (d)
mousewhere (x, y, mb)
if x not= ox then
Window.Close (win4)
exit
elsif y not= oy then
Window.Close (win4)
exit
end if
end loop
end SS
proc screen1
var b1, b2, b3, b4, b5 : int
setwin
Window.Show (win1)
Window.SetActive (win1)
locate (1, 27)
put "Bouncing Ball Screen Saver"
locate (3, 1)
put "Notice: The screen saver will not run if you did not set amount, size and delay."
b1 := GUI.CreateButton (0, 0, 0, "Adjust amount of balls", setb)
b2 := GUI.CreateButton (maxx div 2 - 100, 0, 0, "Adjust Size of balls", setr)
b3 := GUI.CreateButton (maxx div 2 + 100, 0, 0, "Adjust delay", setd)
b4 := GUI.CreateButton (maxx div 2 - 25, maxy div 2, 0, "Show", SS)
b5 := GUI.CreateButton (maxx - 55, 0, 0, "Main Menu", program)
end screen1
proc setrr
setwin
Window.Show (win2)
Window.SetActive (win2)
locate (1, 20)
put "Please enter the desired size of the balls."
loop
locate (3, 40)
get rr
exit when rr >= 1
end loop
delay (100)
Window.Close (win2)
end setrr
proc setdd
setwin
Window.Show (win2)
Window.SetActive (win2)
locate (1, 20)
put "Please enter the desired delay on the balls"
locate (3, 26)
put "It is best to set delay as 0"
loop
locate (5, 40)
get dd
exit when dd >= 0
end loop
delay (100)
Window.Close (win2)
end setdd
proc spawn
setwin
Window.Show (win4)
Window.SetActive (win4)
var x, y, c, mx, ox, oy, my, mb : int
mousewhere (mx, my, mb)
ox := mx
oy := my
loop
mousewhere (mx, my, mb)
if mx not= ox then
Window.Close (win4)
exit
elsif my not= oy then
Window.Close (win4)
exit
end if
randomize
randint (x, 0, maxx)
randint (y, 0, maxy)
randint (c, 1, 255)
delay (dd)
drawfilloval (x, y, rr, rr, c)
end loop
end spawn
proc screen2
setwin
Window.Show (win1)
Window.SetActive (win1)
var b1, b2, b3, b4 : int
locate (1, 26)
put "Spawning Balls Screen Savor."
locate (3, 21)
put "For best results, edit settings first."
b1 := GUI.CreateButton (0, 0, 0, "Edit size", setrr)
b2 := GUI.CreateButton (maxx div 2 - 120, 0, 0, "Edit delay", setdd)
b3 := GUI.CreateButton (maxx div 2 + 100, 0, 0, "Show", spawn)
b4 := GUI.CreateButton (maxx - 90, 0, 0, "Main Menu", program)
end screen2
body program
setwin
Window.Show (win3)
Window.SetActive (win3)
var b1, b2, b3 : int
locate (1, 23)
put "Welcome to Costa's Screen Savors."
b1 := GUI.CreateButton (0, 0, 0, "Screen Saver 1", screen1)
b2 := GUI.CreateButton (maxx div 2 - 90, 0, 0, "Screen Saver 2", screen2)
b3 := GUI.CreateButton (maxx - 90, 0, 0, "Quit", GUI.Quit)
end program
program
loop
exit when GUI.ProcessEvent
end loop
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Tony




PostPosted: Fri May 21, 2004 7:42 pm   Post subject: (No subject)

that's a lot of lines, what exactly are you having problems with?
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
iop




PostPosted: Fri May 21, 2004 7:45 pm   Post subject: (No subject)

my windows are messed up yet i think i did everything right. if you run it once or twice in turing youll see that i have errors with the windows. i dont know how to fix them. (it just opens the wrong windows at the wrong time, and closes the wrong windows at the wrong time)
Tony




PostPosted: Fri May 21, 2004 7:48 pm   Post subject: (No subject)

i don't understand why you opening 4 windows, if you end up hiding and never using 3 of them anyways Confused

Also you're reopening those windows in multiple places... I think that might cause problems (even if it doesn't - why would you do that?)
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
iop




PostPosted: Fri May 21, 2004 7:54 pm   Post subject: (No subject)

im trying to do this:
open all windows and hide/close (make invisible)
make window1 visible
from window1, have a choice (lets call it choice1 and choice2)
when i have the choice, i make window1 invisible and make window2 visible
from window2, i have more choices.
when you click on the choices in window2, you make window2 invisible and window3 visible. (when you have the choice in window3, you make window3 invisible and make window2 visible, if the user whats to make another choice, another window3 opens, but it has different writing)
also, from window2, you have a choice to make window4 visible. in window4, if you move the mouse, you make it invisible and make window2 visible
also, in window2, there is an option to make window2 invisible and make window1 visible.
im having trouble doing this.
Tony




PostPosted: Fri May 21, 2004 7:59 pm   Post subject: (No subject)

you're an idiot Laughing
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
iop




PostPosted: Fri May 21, 2004 8:46 pm   Post subject: (No subject)

yah.. that helped so much
Tony




PostPosted: Fri May 21, 2004 10:22 pm   Post subject: (No subject)

i know, I'm soo good Very Happy

heh, sorry... I'm just confused as to why you have so many separate windows. One would seem to be enough to acomplish your task Confused

I think the confusion in code arrises when you switch between windows
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
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iop




PostPosted: Sat May 22, 2004 10:05 am   Post subject: (No subject)

because im using buttons and if draw a lot of buttons in one window youll be able to click on buttons that you arent suppose to click on
Delta




PostPosted: Sat May 22, 2004 11:25 am   Post subject: (No subject)

Then just disable the buttons.

GUI.Disable (buttonName)

that way you don't have to worry about people pressing buttons they aren't supposed to. Or if you really still want all your crazy windows. Then write down a summary of what is supposed to be in all your windows and I'll give you an example of how you'd do it.

My msn is ssdelta_@hotmail.com, aim is OnlyDsr, yahoo is UCGDelta.
Delta




PostPosted: Sat May 22, 2004 11:33 am   Post subject: (No subject)

Sorry bout the double post, but after looking at your code, I've realized that you must be a noob with windows.

You are opening the windows over and over again. Everytime you press a button (hence the flashing of the windows). Your screensaver1, the one with the balls, gives an error. That's all I've been able to look at I've gotta go *stupid people making me do chores* anywho. Ya comment all your code and send it to me via email or something.
iop




PostPosted: Sat May 22, 2004 1:02 pm   Post subject: (No subject)

this is the same program but a lil bit different and everything works fine here
Quote:
import GUI
var b, r, d, win1, win2, win3 : int

proc setwin
win1 := Window.Open ("position:middle;middle,graphics:middle;middle")
Window.Hide (win1)
win2 := Window.Open ("position:middle;middle,graphics:middle;middle")
Window.Hide (win2)
win3 := Window.Open ("graphics:max;max")
Window.Hide (win3)
end setwin

proc setb
setwin
Window.Show (win2)
Window.SetActive (win2)
locate (3, 16)
put "How many Balls do you want to see on the Screen?"
loop
locate (5, 40)
get b
exit when b >= 1
end loop
delay (100)
Window.Close (win2)
end setb

proc setr
setwin
Window.Show (win2)
Window.SetActive (win2)
locate (3, 11)
put "What is the Size Balls that you want to see on the Screen?"
loop
locate (5, 40)
get r
exit when r >= 1
end loop
delay (100)
Window.Close (win2)
end setr

proc setd
setwin
Window.Show (win2)
Window.SetActive (win2)
locate (3, 24)
put "What is the delay that you want?"
loop
locate (5, 40)
get d
exit when d >= 0
end loop
delay (100)
Window.Close (win2)
end setd

proc SS
setwin
Window.Show (win3)
Window.SetActive (win3)
const BALLCOUNT : int := (b)
var ballX : array 1 .. BALLCOUNT of int
var ballY : array 1 .. BALLCOUNT of int
var directionX : array 1 .. BALLCOUNT of int
var directionY : array 1 .. BALLCOUNT of int
const RADIUS : int := (r)
var x, y, mb, ox, oy : int
mousewhere (x, y, mb)
ox := x
oy := y
for i : 1 .. BALLCOUNT
randint (ballX (i), RADIUS * 2, maxx - RADIUS * 2)
randint (ballY (i), RADIUS * 2, maxy - RADIUS * 2)
loop
randint (directionX (i), -3, 3)
randint (directionY (i), -3, 3)
exit when directionX (i) not= 0 and directionY (i) not= 0
end loop
end for
loop
for i : 1 .. BALLCOUNT
drawfilloval (ballX (i), ballY (i), RADIUS, RADIUS, 0)
ballX (i) := ballX (i) + directionX (i)
ballY (i) := ballY (i) + directionY (i)
if ballX (i) < RADIUS or ballX (i) > maxx - RADIUS then
directionX (i) := -directionX (i)
end if
if ballY (i) < RADIUS or ballY (i) > maxy - RADIUS then
directionY (i) := -directionY (i)
end if
drawfilloval (ballX (i), ballY (i), RADIUS, RADIUS, 12)
end for
delay (d)
mousewhere (x, y, mb)
if x not= ox then
Window.Close (win3)
exit
elsif y not= oy then
Window.Close (win3)
exit
end if
end loop
end SS

proc mn
var b1, b2, b3, b4, b5 : int
setwin
Window.Show (win1)
Window.SetActive (win1)
locate (1, 27)
put "Bouncing Ball Screen Saver"
locate (3, 1)
put "Notice: The screen saver will not run if you did not set amount, size and delay."
b1 := GUI.CreateButton (0, 0, 0, "Adjust amount of balls", setb)
b2 := GUI.CreateButton (maxx div 2 - 100, 0, 0, "Adjust Size of balls", setr)
b3 := GUI.CreateButton (maxx div 2 + 100, 0, 0, "Adjust delay", setd)
b4 := GUI.CreateButton (maxx div 2 - 25, maxy div 2, 0, "Show", SS)
b5 := GUI.CreateButton (maxx - 55, 0, 0, "Quit", GUI.Quit)
end mn

mn

loop
exit when GUI.ProcessEvent
end loop
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