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 How do u add a border to a raceway...please read...
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Jaxter




PostPosted: Tue May 04, 2004 12:43 pm   Post subject: How do u add a border to a raceway...please read...

This is a game that me and my partner made for a school project...
code:

%ID SECTION
%Janet Mak and Jacky Yoh
%Eight Racing Game
%DUE : MAY 7, 2004
%An eight way race track, with 2 cars,
%one control by cursor keys (ascii), another by the mouse
%slows down when they hit the wall or each other
%Original site: http://www.compsci.ca/v2/viewtopic.php?t=2173

%DECALARATION
var racer1, racer2, speed1, speed2, wager, credits, win, startcredits : int
% racer1/racer2: Represents the posistion of the racers
% speed1/speed2: Represents the speed of the two racers
% wager: Repesents the user's wager
% credits: Represents the amount of credits the user has
% win: Represents wether you have won, lost, or had a tie
% startcredits: Represents the amount of starting credits

var continue, restart, guess : string
% continue: Represents the users choice to race again
% restart: Represents the user choice to start over, if he/she has ran out of money
% guess: Represents the guess of the user

var next : char % Represents the user input of any key, to move to the next screen

const midx := maxx div 2
const midy := maxy div 2

var x, y, button : int

var font1, font2, font3, font4, font5, font6 : int


%INITIALIZATION

wager := 0
font1 := Font.New ("Comic Sans MS:20:bold")
font2 := Font.New ("Palatino:30:bold,italic")
font3 := Font.New ("Comic Sans MS:30:bold")
font4 := Font.New ("Georgia:16")
font5 := Font.New ("Lucida Bright:55:bold,italic")
font6 := Font.New ("Lucida Bright:80:bold,italic")
assert font1 > 0
assert font2 > 0
assert font3 > 0
assert font4 > 0
assert font5 > 0
assert font6 > 0

%PROGRAM SECTION
%Introduction

setscreen ("graphics")
colorback (7)
color (0)
drawfillbox (0, 0, maxx, maxy, 7)

Font.Draw ("Welcome  " , 1, 300, font1, 46)
delay (500)
Font.Draw ("          to  " , 1, 300, font1, 47)
delay (500)
Font.Draw ("               Janet  " , 1, 300, font2, 83)
delay (500)
Font.Draw ("                       and " , 1, 300, font1, 46)
delay (500)
Font.Draw ("                              Jacky's " , 1, 300, font2, 32)
delay (500)
Font.Draw ("                Raceway!!! ... " , 1, 200, font2, 41)
delay (500)

cls

Font.Draw ("Janet and Jacky's Raceway" , 60, 320, font3, 79)
Font.Draw ("Choose the amount of starting credits you want." , 1, 280, font4, 29)
Font.Draw ("You will be biding on one of the two cars, red or blue." , 1, 260, font4, 29)
Font.Draw ("Choose the car you think will win." , 1, 240, font4, 29)
Font.Draw ("Then place a bet on your car." , 1, 220, font4, 29)
Font.Draw ("If you win, you will get your wager back," , 1, 200, font4, 29)
Font.Draw ("plus double your wager on top of it!" , 1, 180, font4, 39)
Font.Draw ("Press any key to begin." , 1, 160, font4, 29)
next := getchar

cls
 


%Start Credits

loop

    Font.Draw ("How many credit(s) would you like to start with? (1-1000)" , 1, 200, font4, 96)
   
    get startcredits

    if (startcredits >= 1) and (startcredits <= 1000) then

        cls

        exit

    end if

    cls

end loop

credits := startcredits

    % User Input (Guess)
    loop
        Font.Draw ("Which car would you like to bid on?" , 1, 240, font4, 48)
        Font.Draw ("Red car - mouse control. (Red) or (1)", 150, 200, font4, 39)
        Font.Draw ("Blue car - arrow keys. (Blue) or (2)", 150, 170, font4, 9)
        get guess

        cls

        if (guess = "Red") or (guess = "red") or (guess = "1") or (guess = "Blue") or (guess = "blue") or (guess = "2") then

            exit

        end if

    end loop

    % User Input (Wager)
    loop
        Font.Draw ("How many credits would you like to wager on your car?" , 1, 300, font4, 48)
       
        put "You have ", credits, " credit(s)."
       
        get wager
   
     cls
     
     if wager > 0 and wager <= credits then
     
        exit
     
     end if
     
     cls
     
    end loop
   
    %Draws the race track

    setscreen ("graphics")

    drawfilloval (200, midy, 195, 190, 45)
    drawfilloval (442, midy, 195, 190, 45)
    drawfillarc (180, midy, 75, 85, 0, -360, 7)
    drawfillarc (450, midy, 75, 85, 0, -360, 7)
    delay (500)

    %Starts race countdown
    Font.Draw ("On your mark, ", 35, 300, font5, 38)
    delay (2000)
    cls
   
    drawfilloval (200, midy, 195, 190, 45)
    drawfilloval (442, midy, 195, 190, 45)
    drawfillarc (180, midy, 75, 85, 0, -360, 7)
    drawfillarc (450, midy, 75, 85, 0, -360, 7)

   
    Font.Draw ("Get Set!", 180, 280, font5, 41)
    delay (1000)
    cls
   
    drawfilloval (200, midy, 195, 190, 45)
    drawfilloval (442, midy, 195, 190, 45)
    drawfillarc (180, midy, 75, 85, 0, -360, 7)
    drawfillarc (450, midy, 75, 85, 0, -360, 7)

   
    Font.Draw ("GO", 170, 250, font6, 40)
    delay (500)
    Font.Draw ("   !", 240, 250, font6, 40)
    delay (500)
    Font.Draw ("    !", 250, 250, font6, 40)
    delay (500)
    Font.Draw ("     !", 270, 250, font6, 40)
    delay (1000)
    cls
   
    %Redraw race track
    loop
    drawfilloval (200, midy, 195, 190, 45)
    drawfilloval (442, midy, 195, 190, 45)
    drawfillarc (180, midy, 75, 85, 0, -360, 7)
    drawfillarc (450, midy, 75, 85, 0, -360, 7)

   
        %Red car mouse
       
        mousewhere (x, y, button)
        drawfilloval(x, y, 25,25,39)
        delay (90)
        cls
        end loop


It's not the best and its not done yet....but does anyone know how to make some sort of border so the red ball doesn't go out of the eight way figured course when you use the mouse. We can't seem to solve it so if anyone knows how to do it...please let me know asap since it's due this Fri....so stressful...THNKS!!
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Pickles




PostPosted: Tue May 04, 2004 3:45 pm   Post subject: ..

somewhere have

code:
if x %mousex >maxx or x<0 or y>maxy or y<0 then
        Do what you want it to do if the user drags their mouse out
        IE: make the x = maxx if they went out by going to far right..
end if


I think thats what you mean, something along those lines
the_short1




PostPosted: Tue May 04, 2004 6:31 pm   Post subject: (No subject)

i like how urs using FOnt.Draw ... u know instead of going

" h"
" A"

u can just modify the x value... its easier and lookz better
also/// why keep all the spaces between the lines of code.??

but... loookz good... for a remake of Andrews raceway..
i see lots of good improvements..
ide like to see u make something by sctrach some day tho...
Jaxter




PostPosted: Wed May 05, 2004 2:45 pm   Post subject: (No subject)

Thanks for the compliments and everything you guys Smile. We are so new at this...haha....
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