Tile based engine 
	 
	
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		VB_User
 
 
 
    
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				  Posted: Sun Apr 20, 2003 8:42 pm    Post subject: Tile based engine  | 
	
				
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				Hey ive been working on trying to make a tile based game the past few days and cant seem to get the map loading from a text file working. I wanted to have the text file made up of numbers which represent different tiles. I was going to store each value in a 2 dimensional array since a map is 2 dimension (lxw). If anyone can show me some code to do this i would be greatful because i cant seem to get it working.
 
 
thanks | 
			 
			
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		Sponsor Sponsor 
		 
  
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		Martin
 
  
 
    
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				  Posted: Sun Apr 20, 2003 10:01 pm    Post subject: (No subject)  | 
	
				
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					  | code: | 	 		  
 
var m : int := 10 %the width
 
var n : int := 16 %the height
 
var grid : array 1..m, 1..n of int
 
 
var mapFile : int
 
open : mapFile, "awjgajw.awgjaiwe", read
 
read:mapFile, grid
 
close : mapFile
 
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		Martin
 
  
 
    
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				  Posted: Sun Apr 20, 2003 10:04 pm    Post subject: (No subject)  | 
	
				
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				The above is with binary files...otherwise:
 
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var grid : array 1..x, 1..y of int %X and Y defined beforehand
 
 
var ifstream : int
 
open : ifstream, "awgh.awegaw", get
 
for a:1..x
 
 for b:1..y
 
  get : ifstream, grid(a,b)
 
 end for
 
end for
 
 
Windows.Crash ()
 
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		VB_User
 
 
 
    
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				  Posted: Sun Apr 20, 2003 10:27 pm    Post subject: (No subject)  | 
	
				
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				| hmm does this code work for u? | 
			 
			
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		Dan
 
  
 
    
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				  Posted: Sun Apr 20, 2003 11:16 pm    Post subject: (No subject)  | 
	
				
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				well you do have to chage the file name and i dont know whats going on with that "Windows.Crash" stuff, i think drankness is having some fun there    .
 
 
this just loads the data in to  the progame you need to read it and then deside what title to draw.
 
 
and of cores you need to have x and y  set to the diments (per title) and have a file that maches this. | 
			 
			
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