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 Need help, my program doesnt go back to a proc properly after an object reaches a certain point.
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sakibur001




PostPosted: Mon Jan 16, 2017 5:46 pm   Post subject: Need help, my program doesnt go back to a proc properly after an object reaches a certain point.

What is it you are trying to achieve?
I want my program to go to a congrats proc and then back to mainmenu after it reaches the finish line.

What is the problem you are having?
I tried a few ways, but none seem to be working properly, i was able to open and close the congrats window, and open main menu, but for some reason, instead of the mainmenu content showing, it still shows the game content in the mainmenu window. Im kinda confused on whats happening.

Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)

% Mr. Rosen
% Final Culminating Activity
% Second Version of Driving Simulator (V2.1)

%Import the GUI program/commands
import GUI

%Global Variable Declarations
var mainMenuButton : int := 0
var instructionButton : int := 0
var playGameButton : int := 0
var goodByeButton : int := 0
var mainMenuWindow : int := 0
var goodByeWin : int := 0
var instructWin : int := 0
var playGameWin : int := 0
var winOrLoseWind : int := 0
var crashWin : int := 0
var congratsWin : int := 0
var intfont : int
var intfont2 : int
var finished : boolean := false
%Font type and size
%Note: not being used for all text in program
intfont := Font.New ("Comic Sans MS:12")

% Procedure Forward Declaration Section
forward procedure introduction
forward procedure mainMenu
forward procedure playGame
forward procedure goodBye
forward procedure instruction


% Places a title at the top of the window
procedure title
cls
Font.Draw ("Driving Simulator", 180, 480, intfont, black)
end title

procedure introAni
%This procedure is apart of the intro, it will show a streetlight turning green
%Then it will play a car start-up sound and a car will move from the left to the right of the window.
%It will continue with the intro
var picture : int
Text.ColourBack (54)
title
%Welcome message
Font.Draw ("Welcome! Are you ready to play? Lets go!", 120, 370, intfont, black)
%Street light turning green
%Black box
drawfillbox (15, 200, 85, 400, 7)
delay (200)
%Red light
drawfilloval (50, 350, 20, 20, brightred)
delay (500)
drawfilloval (50, 350, 20, 20, brightred)
%Yellow light
drawfilloval (50, 300, 20, 20, yellow)
delay (500)
drawfilloval (50, 300, 20, 20, yellow)
%Green light
drawfilloval (50, 250, 20, 20, brightgreen)
delay (500)
drawfilloval (50, 250, 20, 20, brightgreen)
delay (300)
%Car start-up sound
Music.PlayFile ("carstart.wav")
% A car will move from the left to the right of the screen
% Body
Draw.FillOval (100, 100, 100, 25, blue)
Draw.FillOval (190, 100, 8, 5, yellow)
Draw.FillOval (3, 108, 3, 10, blue)
% Tires
Draw.FillOval (50, 75, 22, 22, 0)
Draw.FillOval (50, 75, 20, 20, 255)
Draw.FillOval (50, 75, 2, 2, 236)
Draw.FillOval (150, 75, 22, 22, 0)
Draw.FillOval (150, 75, 20, 20, 255)
Draw.FillOval (150, 75, 2, 2, 236)
% Cab
Draw.ThickLine (50, 120, 70, 150, 4, blue)
Draw.ThickLine (150, 120, 130, 150, 4, blue)
Draw.ThickLine (130, 150, 70, 150, 4, blue)
Draw.ThickLine (100, 120, 100, 150, 4, blue)
Draw.Line (99, 75, 99, 152, 0)
Draw.FillOval (60, 115, 4, 1, 0)
Draw.FillOval (110, 115, 4, 1, 0)
picture := Pic.New (0, 0, 220, 199)
Draw.Cls
for i : 0 .. 300 by 10
Pic.Draw (picture, 0 + i, 0, picCopy)
Time.Delay (35)
cls
end for
delay (400)
end introAni

% Introduction of the program/game to the user
body proc introduction
mainMenuWindow := Window.Open ("position:top;left;graphics:500;500")
% introAni
%Change background colour to blue
Text.ColourBack (54)
title
locate (4, 1)
put "This program will test your driving skills. You will have to drive through a town with different cars and street lights appearing. Your goal is to reach the end of the street safely."
mainMenuButton := GUI.CreateButton (200, 100, 0, "Main Menu", mainMenu)
%Introductory noise of a car
%Music.PlayFile ("carstart.wav")
%Simple street light animation
drawfillbox (15, 100, 85, 300, 7)
delay (200)
drawfilloval (50, 250, 20, 20, brightred)
delay (500)
drawfilloval (50, 250, 20, 20, brightred)
drawfilloval (50, 200, 20, 20, yellow)
delay (500)
drawfilloval (50, 200, 20, 20, yellow)
drawfilloval (50, 150, 20, 20, brightgreen)
delay (500)
drawfilloval (50, 150, 20, 20, brightgreen)

end introduction

% Main Menu for the user to make choices regarding game play
body proc mainMenu
%Menu background colour blue
Text.ColourBack (54)
title
locate (3, 27)
%put "Main Menu"
Font.Draw ("Main Menu", 200, 460, intfont, black)
Font.Draw ("Choose an option:", 10, 400, intfont, black)
%put "Choose an option:"
Window.Hide (defWinID)
Window.Hide (instructWin)
Window.Hide (playGameWin)
Window.Show (mainMenuWindow)
Window.SetActive (mainMenuWindow)
%Create buttons to play, exit or get help
instructionButton := GUI.CreateButton (290, 225, 0, "Help", instruction)
playGameButton := GUI.CreateButton (145, 225, 0, "Play", playGame)
goodByeButton := GUI.CreateButton (220, 225, 0, "Exit", goodBye)
Window.Hide (playGameWin)
%Music.PlayFile ("tweety.wav")
end mainMenu

procedure congrats
%Window.Close (playGameWin)
congratsWin := Window.Open ("position:400;200;graphics:500;500")
Window.Show (congratsWin)
Window.SetActive (congratsWin)
put "Congrats"
delay (2000)
mainMenu
Window.Hide (congratsWin)
Window.Hide (playGameWin)
finished := false
end congrats

% This is to provide instructions or help to the user
body proc instruction
Window.Hide (mainMenuWindow)
instructWin := Window.Open ("position:400;200;graphics:500;500")
%Instructions window background colour red
Text.ColourBack (12)
title
%Put intructions
Font.Draw ("Instructions:", 0, 440, intfont, black)
locate (6, 1)
put "This game is a basic Driving Simulator, it will feature a car which you will be driving on a street through the town." ..
put " There will be streets and lights appearing, which you will have to obey." ..
put "The goal of the game is to reach the end without hitting a building, if you do, then GAME OVER. To control the car, you have to use the arrow keys."
%Picture of arrow keys
var pictureID : int
% pictureID := Pic.FileNew ("arrowkeys1.bmp")
%Pic.Draw (pictureID, 169, 150, picMerge)
%Button to return to the main menu
mainMenuButton := GUI.CreateButton (166, 80, 0, "Return to the Main Menu", mainMenu)
end instruction

%if user crashes, then they will be redirected to this procedure
procedure crash
crashWin := Window.Open ("graphics:max;max")
Window.SetActive (crashWin)
cls
GUI.SetBackgroundColor (black)
var pictureID : int
% pictureID := Pic.FileNew ("wastedgta.bmp")
%Pic.Draw (pictureID, 530, 230, picMerge)
% Music.PlayFile ("wasted.mp3")
end crash


% This is where the game is being played
body proc playGame
var x, y : int
x := 115
y := 40
var chars : array char of boolean
Window.Hide (mainMenuWindow)
%Fits the screen
playGameWin := Window.Open ("graphics:max;max")
Window.SetActive (playGameWin)
% put ""
%put "This is it! Get ready to drive!"
%delay (1000)
%cls
%Moves the car
loop
View.Set ("offscreenonly")
Input.KeyDown (chars)

if chars (KEY_UP_ARROW) then
y := y + 5
end if
if chars (KEY_RIGHT_ARROW) then
x := x + 5
end if
if chars (KEY_LEFT_ARROW) then
x := x - 5
end if
if chars (KEY_DOWN_ARROW) then
y := y - 5
end if
drawfillbox (x, y, x + 30, y + 20, brightred)
% drawfillbox (x - 3, y - 3, x + 10, y + 10, 7)
View.Update
delay (15)
%Draws the background and streets
%background black
drawfillbox (0, 0, maxx, maxy, 7)
% Vertical roads
drawfillbox (90, 0, 170, maxy, grey)
drawfillbox (500, 0, 580, maxy, grey)
drawfillbox (900, 0, 980, maxy, grey)
%Horizontal Roads
drawfillbox (0, 190, maxx, 290, grey)
drawfillbox (0, 400, maxx, 500, grey)
drawfillbox (980, 580, maxx, 650, grey)
%person on a street
% drawfilloval (200, 225, 7, 7, blue) %head
%drawline (200, 210, 200, 225, blue) %body
%drawline (200, 210, 196, 195, blue) %left leg
%drawline (200, 210, 204, 195, blue) %right leg
%drawline (195, 212, 205, 212, blue) %arms
%Start and finish word placement
Font.Draw ("START", 100, 25, intfont, green)
Font.Draw ("FINISH", 1180, 610, intfont, brightred)
%Checks if the user has reached the "Finish" line
if (x >= 1180 and x >= 1180) and (y >= 610 and y >= 610) then
finished := true
%cls
Window.Hide (playGameWin)
congrats
x := 115
y := 40

%Checks if the user crashes into a wall/building (the black stuff)
%If they crash then the game resets after the crash proc
%All of these statements include all of the buildings (black) and the end of the roads
elsif (x >= 138 and x <= 500) and (y >= 0 and y <= 190) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 0 and x <= 94) and (y >= 0 and y <= 190) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 138 and x <= 500) and (y >= 270 and y <= 400) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 0 and x <= 94) and (y >= 270 and y <= 400) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 0 and x <= 1) and (y >= 190 and y <= 270) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 0 and x <= 1) and (y >= 400 and y <= 480) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 0 and x <= 94) and (y >= 480 and y <= 720) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 94 and x <= 190) and (y >= 660 and y <= 661) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 94 and x <= 190) and (y >= 0 and y <= 1) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 138 and x <= 500) and (y >= 480 and y <= 720) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 550 and x <= 900) and (y >= 0 and y <= 190) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 550 and x <= 900) and (y >= 270 and y <= 400) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 550 and x <= 900) and (y >= 480 and y <= 720) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 950 and x <= maxx) and (y >= 0 and y <= 190) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 950 and x <= maxx) and (y >= 270 and y <= 400) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 950 and x <= maxx) and (y >= 480 and y <= 580) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 950 and x <= maxx) and (y >= 630 and y <= 700) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 500 and x <= 580) and (y >= 0 and y <= 1) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 500 and x <= 580) and (y >= 660 and y <= 661) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 900 and x <= 980) and (y >= 0 and y <= 1) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 900 and x <= 980) and (y >= 660 and y <= 661) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 1310 and x <= 1311) and (y >= 190 and y <= 290) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
elsif (x >= 1310 and x <= 1311) and (y >= 400 and y <= 500) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
%This section checks if the car runs over people, if so then the game resets
elsif (x >= 180 and x <= 210) and (y >= 195 and y <= 230) then
finished := true
Window.Hide (playGameWin)
crash
Window.Close (crashWin)
playGame
end if
%Street Lights and pedestrians
%Turns on specific street lights when the user is at specific areas and turns them off when user is away from that area
if (x >= 90 and x <= 170) and (y >= 40 and y <= 70) then
drawfilloval (70, 170, 7, 7, yellow)
%"randomly" draws pedestrians onto the road
elsif (x >= 150 and x <= 300) and (y >= 100 and y <= 275) then
drawfilloval (220, 225, 7, 7, blue) %head
drawline (220, 210, 220, 225, blue) %body
drawline (220, 210, 216, 195, blue) %left leg
drawline (220, 210, 224, 195, blue) %right leg
drawline (215, 212, 225, 212, blue) %arms
%Street lights
elsif (x >= 90 and x <= 170) and (y >= 70 and y <= 125) then
drawfilloval (70, 170, 7, 7, brightred)
elsif (x >= 90 and x <= 170) and (y >= 125 and y <= 280) then
drawfilloval (70, 170, 7, 7, brightgreen)
drawfilloval (70, 305, 7, 7, yellow)
elsif (x >= 90 and x <= 170) and (y >= 280 and y <= 350) then
drawfilloval (70, 305, 7, 7, yellow)
drawfilloval (70, 380, 7, 7, yellow)
elsif (x >= 90 and x <= 170) and (y >= 350 and y <= 540) then
drawfilloval (70, 380, 7, 7, yellow)
drawfilloval (70, 515, 7, 7, yellow)
elsif (x >= 130 and x <= 300) and (y >= 280 and y <= 540) then
drawfilloval (190, 515, 7, 7, yellow)
elsif (x >= 300 and x <= 500) and (y >= 280 and y <= 540) then
drawfilloval (480, 515, 7, 7, yellow)
elsif (x >= 500 and x <= 810) and (y >= 280 and y <= 540) then
drawfilloval (480, 515, 7, 7, yellow)
drawfilloval (600, 515, 7, 7, yellow)
elsif (x >= 810 and x <= 920) and (y >= 280 and y <= 540) then
drawfilloval (600, 515, 7, 7, yellow)
drawfilloval (880, 515, 7, 7, yellow)
elsif (x >= 920 and x <= 1300) and (y >= 280 and y <= 540) then
drawfilloval (880, 515, 7, 7, yellow)
drawfilloval (1005, 515, 7, 7, yellow)
elsif (x >= 100 and x <= 300) and (y >= 190 and y <= 270) then
drawfilloval (190, 170, 7, 7, yellow)
elsif (x >= 300 and x <= 500) and (y >= 190 and y <= 270) then
drawfilloval (480, 170, 7, 7, yellow)
elsif (x >= 500 and x <= 810) and (y >= 190 and y <= 270) then
drawfilloval (480, 170, 7, 7, yellow)
drawfilloval (600, 170, 7, 7, yellow)
elsif (x >= 810 and x <= 920) and (y >= 190 and y <= 270) then
drawfilloval (600, 170, 7, 7, yellow)
drawfilloval (880, 170, 7, 7, yellow)
elsif (x >= 920 and x <= 1300) and (y >= 190 and y <= 290) then
drawfilloval (880, 170, 7, 7, yellow)
drawfilloval (1005, 170, 7, 7, yellow)
elsif (x >= 920 and x <= 1300) and (y >= 540 and y <= 700) then
drawfilloval (1005, 663, 7, 7, yellow)
end if
end loop
end playGame

% Goodbye/End program
body proc goodBye
goodByeWin := Window.Open ("position:top;right;graphics:500;500")
%Goodbye window background colour yellow
Text.ColourBack (14)
title
Font.Draw ("Thanks for using this program/game!", 0, 420, intfont, 12)
locate (8, 1)
put "Program designed and created by:"
put "Sakibur M. Rahman"
Window.Hide (mainMenuWindow)
Window.Hide (playGameWin)
Window.Hide (instructWin)
%Someone saying goodbye
%Music.PlayFile ("bugs_goodbye.wav")
% After music plays, window waits for a short time before closing the window
delay (1400)
Window.Hide (goodByeWin)
GUI.Quit
end goodBye

%Main Program
introduction
loop
exit when GUI.ProcessEvent
end loop
%End Program
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Insectoid




PostPosted: Tue Jan 17, 2017 10:15 am   Post subject: RE:Need help, my program doesnt go back to a proc properly after an object reaches a certain point.

I haven't taken too close of a look, but I notice you have functions that call each other ie mainmenu calls instruction and instruction calls mainmenu. This is bad, and probably the cause of a number of bugs, and definitely the cause of some bugs you haven't discovered yet.

Remember how, when a function/procedure ends, code execution goes back to where you called that function and resumes? Take advantage of that!

Mainmenu calls instruction, right? That means, when instruction ends, mainmenu will resume automatically! But if you call mainmenu from instruction (like with a GUI button), now there's TWO copies of mainmenu in RAM. We don't want that. Besides taking up more RAM, it can also cause the program to crash eventually. It's just plain better to let the function exit- either with the 'exit' keyword, or by simply reaching the end of the function.

Anyway, if that doesn't solve the problem, then it's probably due to the GUI stuff you've got there. I've never had anything but trouble with Turing's built-in GUI. Always found it easier to make my own buttons.
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