Turing Animation Trail
Author |
Message |
ofcourseitsdan
|
Posted: Fri Apr 13, 2012 9:31 am Post subject: Turing Animation Trail |
|
|
What is it you are trying to achieve?
I am trying to make brickbreaker
What is the problem you are having?
The ball leaves a trail, even with me updating the screen
Describe what you have tried to solve this problem
I've tried the View.Update and View.UpdateArea
Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
Turing: |
% % % % % % % % % % % % % % % % % % %
% % % % % % Brick Breaker % % % % % %
% % % % % % By % % % % % %% % % % % %
% % % % % % % % % % % % % % % % % % %
import "Collision.tu"
setscreen ("nobuttonbar,graphics:320;240,offscreenonly,position:center;center,title:Brick Breaker")
% Constants %
const BALL_WIDTH := 5
const BALL_LENGTH := 5
const PADDLE_LENGTH := 10
const PADDLE_WIDTH := 50
const DELAY := 10
% Variables %
var background : int
var chars : array char of boolean
var font : int := Font.New ("Agency FB:20")
var score : int := 0
var ammo : int := 0
var lives : int := 3
var highscore : int := 0
var x : int := 17
var y : int := 0
var x2 : int := 220
var y2 : int := 213
var ball_x : int := 20
var ball_y : int := 20
var ball_vx : int := 1
var ball_vy : int := 1
% Procedures %
procedure Graphics
background := Pic.FileNew ("background.jpg")
Pic.Draw (background, 0, 0, picXor)
end Graphics
procedure Draw_Ball (x1, y1 : int)
Draw.FillOval (x1, y1, BALL_WIDTH, BALL_LENGTH, black)
end Draw_Ball
procedure Scores (score, ammo, lives : int)
Draw.Text (intstr (score ), 270, 162, font, black) % Score
Draw.Text (intstr (ammo ), 270, 110, font, black) % Ammo
Draw.Text (intstr (lives ), 270, 60, font, black) % Lives
end Scores
% Main Execution %
Graphics
loop
Scores (score, ammo, lives )
ball_x := ball_x + ball_vx
ball_y := ball_y + ball_vy
if ball_x = x or ball_x = x2 then
ball_vx := -ball_vx
end if
if ball_y = y or ball_y = y2 then
ball_vy := -ball_vy
end if
Draw_Ball (ball_x, ball_y )
% View.UpdateArea (x, y, x2, y2)
View.Update
Time.DelaySinceLast (DELAY )
end loop
|
Please specify what version of Turing you are using
4.1.1 |
|
|
|
|
|
Sponsor Sponsor
|
|
|
Raknarg
|
Posted: Fri Apr 13, 2012 11:44 am Post subject: RE:Turing Animation Trail |
|
|
You need to include a cls somewhere in there. |
|
|
|
|
|
|
|