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 OOT RPG Framework
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Aange10




PostPosted: Fri Apr 06, 2012 12:11 pm   Post subject: RE:OOT RPG Framework

Quote:
such as having to hit monsters 2-3 times rather than 1.


You can change your damage under Scr -> Saves -> Savename.txt
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Raknarg




PostPosted: Fri Apr 06, 2012 12:40 pm   Post subject: RE:OOT RPG Framework

The reason it keeps going is probably just because he has key echoing on. You can use Input.Flush or set the screen to noecho
Aange10




PostPosted: Fri Apr 06, 2012 2:25 pm   Post subject: Re: RE:OOT RPG Framework

Raknarg @ 6/4/2012, 11:40 am wrote:
The reason it keeps going is probably just because he has key echoing on. You can use Input.Flush or set the screen to noecho



Good call, but the input is flushed. On line 425 in the Characters class


Turing:

 fcn detectMovement (map : pointer to Map) : boolean
        var chars : array char of boolean
        var isOnLadder : boolean := Map (map).isOnLadder (xCord, yCord)
        Input.Flush
        Input.KeyDown (chars)
Gadd




PostPosted: Fri Apr 06, 2012 3:52 pm   Post subject: RE:OOT RPG Framework

Yea but, a total noob who picks up your game wont do that, or even know what to do. My suggestions were for probability towards those who cant code and just wanna download your game a play simply without trouble.
Aange10




PostPosted: Fri Apr 06, 2012 4:05 pm   Post subject: Re: RE:OOT RPG Framework

Gadd @ 6/4/2012, 2:52 pm wrote:
Yea but, a total noob who picks up your game wont do that, or even know what to do. My suggestions were for probability towards those who cant code and just wanna download your game a play simply without trouble.


Indeed that is the intention; what are you talking about?
Gadd




PostPosted: Fri Apr 06, 2012 8:45 pm   Post subject: RE:OOT RPG Framework

I mean if I said here little brother play this, he can't adjust to his liking as he can't code not to mention in real time you can't access the code. I was giving you feed back towards ways you could have fixed it in that manner.
Aange10




PostPosted: Sat Apr 07, 2012 10:18 am   Post subject: RE:OOT RPG Framework

No I understand your feedback. I mean, what would he have to code? There is no coding required.
Aange10




PostPosted: Sat Apr 07, 2012 7:47 pm   Post subject: RE:OOT RPG Framework

If you're talking about having to edit the file to change the damage, that's not meant to be edited. At least, right now it is to test things, but if I were to finish the game I would encrypt it, and the game itself would update the damage and etc. (Via new weapons, abilities, stats, etc.)
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