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 Finding a specific spot in a text file
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Raknarg




PostPosted: Thu Nov 24, 2011 5:03 pm   Post subject: Finding a specific spot in a text file

Hey guys. I know this is in the Turing Walkthrough, but I didn't quite understand it, so I'm hoping someone could clarify this for me...

Basically I'm starting and RPG (just to see if I can do it, and for fun Razz), and one of my problems is that I'm using a text file for the map, but I want to be able to change the states of a certain place on the map (for instance you would use the code chst+ for a chest that's closed and chst- for a chest that's opened). However, I'm not quite sure how to find a specific spot and then go about changing it.
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ProgrammingFun




PostPosted: Thu Nov 24, 2011 5:14 pm   Post subject: RE:Finding a specific spot in a text file

Possibly grid the map and assign each chest coordinates on that grid? That's what I did for a game I previously programmed last year.
Raknarg




PostPosted: Thu Nov 24, 2011 5:19 pm   Post subject: RE:Finding a specific spot in a text file

Yeah thats what I'm doing, but I mean for the text file itself, because I need to make a way for the computer to remember if the chest was opened.
Tony




PostPosted: Thu Nov 24, 2011 5:54 pm   Post subject: RE:Finding a specific spot in a text file

Just overwrite the entire file. Presumably save doesn't happen often.

Alternatively you could use seek and write in binary mode. I'm not sure if that will introduce complications when you start mixing it with text-mode creation/edits of the files.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Aange10




PostPosted: Thu Nov 24, 2011 6:49 pm   Post subject: RE:Finding a specific spot in a text file

I could be totally wrong, but I've seen configure files that would have something looking like

Quote:

-FireSpread = 15
-SpawnPoint = 100, 100, 100
-Speed = 300
-fly = true
-chest = closed


if it is optional for you to do something like that, you could simply 'load' each line and then go through where you store it and have the computer look past the = sign, to get the information it needs.

If that is an applicable way for you to do this.
Raknarg




PostPosted: Fri Nov 25, 2011 6:39 pm   Post subject: RE:Finding a specific spot in a text file

Yeah, I think im giving up on putting the chest in the text, I'll probably just use a number array to keep track instead... thanks for the suggestions guys
Aange10




PostPosted: Fri Nov 25, 2011 7:08 pm   Post subject: RE:Finding a specific spot in a text file

^-^ Yup, no problem.

I'm so unsure of myself because I'm not really quite sure what you are doing in the text file.

Anyways, the way I said is simple string manipulation/sorting.


Edit:

But to answer your thread question:

I don't know how to find a specific spot in a text file, but there are ways to organize your data and store it in the text file. The only way I know, however, of finding something specifically in a text file is storing the text file as an array, and then sorting through the array.
Raknarg




PostPosted: Fri Nov 25, 2011 7:16 pm   Post subject: RE:Finding a specific spot in a text file

To answer your first question, Imagine a file like this:

grss grss
grss grss

In my program, that would just be read as four grass tiles and it would draw them to the screen. Now what if I have this:

grss chst+
grss grss

chst+ Could be considered as a closed chest. Now lets saw your character is on the top right, and activates the chest. An event occurs, and after that, the chest is forever open. However, I need to find a way to change that old text to this:

grss chst-
grss grss

Noe that would be easy for four tiles. What if I have a hundred tiles or more? I need to make an algorithm to find the spot the chest was in in the text file and then change the data.

And yes, I can sort through the array, but I need the information to be saved, and I dont want to have to rewrite an entire map every time if I dont hafve to.
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Tony




PostPosted: Fri Nov 25, 2011 7:55 pm   Post subject: Re: RE:Finding a specific spot in a text file

Raknarg @ Fri Nov 25, 2011 7:16 pm wrote:
I dont want to have to rewrite an entire map every time if I dont hafve to.

as was asked above, why not?

Ideally, yes -- that feels like work... suboptimal... wrong. But from a Software Engineering stand point -- how much of a performance hit is that?
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Aange10




PostPosted: Fri Nov 25, 2011 8:27 pm   Post subject: RE:Finding a specific spot in a text file

OT:
This reminds me a of Minecraft.

On Topic:

http://www.minecraftwiki.net/wiki/Alpha_Level_Format

might help.

Wait, my off topic was on topic.. hmmm Smile
Aange10




PostPosted: Fri Nov 25, 2011 9:11 pm   Post subject: RE:Finding a specific spot in a text file

Also, could you not assign numbers to each chest? So I wouldnt be changing chst+ I'd be changing chst+1234 to chst-1234
Raknarg




PostPosted: Fri Nov 25, 2011 9:31 pm   Post subject: RE:Finding a specific spot in a text file

Theres no need for numbers. The chest is already placed at a certain spot, so it doesnt matter whether or not it's assigned a number. Thats the point of giving each spot its own code; I can pull apart the string and use the information to interact with the game
Aange10




PostPosted: Fri Nov 25, 2011 9:37 pm   Post subject: RE:Finding a specific spot in a text file

Raknarg just wrote:

The chest is already placed at a certain spot


Raknarg earlier wrote:

I'm not quite sure how to find a specific spot



And your point is?


Raknarg wrote:

it doesnt matter whether or not it's assigned a number


wheres the problem?
ProgrammingFun




PostPosted: Fri Nov 25, 2011 9:56 pm   Post subject: Re: RE:Finding a specific spot in a text file

Aange10 @ Fri Nov 25, 2011 9:37 pm wrote:
wheres the problem?

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Raknarg




PostPosted: Fri Nov 25, 2011 10:10 pm   Post subject: RE:Finding a specific spot in a text file

BECAUSE I need to be able to read one specific string. It doesnt matter what I put on that string, If I cant find any one particular spot and change it, then it's pointless. I'd just have to use a separate text file or something specifically for the chest.
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