Roleplaying and playerkilling in a MMORPG. (No ending time set) |
Enforced roleplaying and unrestricted playerkilling |
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37% |
[ 3 ] |
Enforced roleplaying and restricted playerkilling |
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0% |
[ 0 ] |
Enforced roleplaying and no playerkilling |
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0% |
[ 0 ] |
No enforced roleplaying and unrestricted playerkilling |
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0% |
[ 0 ] |
No enforced roleplaying and restricted playerkilling |
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25% |
[ 2 ] |
No enforced roleplaying and no playerkilling |
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37% |
[ 3 ] |
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Total Votes : 8 |
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Author |
Message |
Martin
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Posted: Mon Mar 31, 2003 4:46 pm Post subject: Final Project |
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That time of the year has come again to make my end of the year project in computer science, and I need some ideas/inspiration. Anything that you can think of is help, I'm a decent programmer
A few friends and I are making an MMORPG in DirectX and C++, and we need your opinion. Right now, we're leaning towards the first choice on the list. By the way, it's going to be in a fantasy setting, and first person (sorta like Morrowind).
As far as unrestricted playerkilling goes, it's not truely "unrestricted." That is, there will be a newbie area where there's no playerkilling and stuff like that. Remember, unrestriced PKing and enforced RP means RP only PK's. Damn that's a lot of acronyms. |
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Hurukan
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Posted: Mon Mar 31, 2003 5:09 pm Post subject: (No subject) |
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Ahh who could resist PKing... cept for my d2 hardcore characters Ive lost too many characters that way, lets hope your game isint HC style |
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Martin
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Posted: Mon Mar 31, 2003 10:35 pm Post subject: (No subject) |
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But what about ideas as far as my final project goes? It's in turing... |
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Catalyst
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Posted: Mon Mar 31, 2003 10:40 pm Post subject: (No subject) |
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make spy hunter |
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Martin
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Posted: Tue Apr 01, 2003 12:07 pm Post subject: (No subject) |
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Nah, too easy |
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Tony
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Posted: Tue Apr 01, 2003 12:26 pm Post subject: (No subject) |
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something like diablo2... but with an actual storyline/quests + more towns. It doesnt have to be 3D, you can use sprites from some random game. |
Tony's programming blog. DWITE - a programming contest. |
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Martin
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Posted: Tue Apr 01, 2003 4:19 pm Post subject: (No subject) |
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I'm starting to lean towards making civilization. The AI for that'll be hard though |
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Martin
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Posted: Tue Apr 01, 2003 4:55 pm Post subject: (No subject) |
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First person to give me an idea that I like gets 50 bitz *duck* |
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Asok
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Posted: Tue Apr 01, 2003 5:11 pm Post subject: (No subject) |
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Make a Turing version of Worms Armegeddon!
It's impressive, fun, and can be done with simple trig! |
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Martin
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Posted: Tue Apr 01, 2003 11:30 pm Post subject: (No subject) |
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Hey, I like that .
Also, I'm thinking of making a clone of my all time favourite game: Master of Magic. Sigh, I miss playing that ... stupid windows xp |
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