apython1992 @ Tue Jun 14, 2011 12:07 pm wrote:
You want to be using double-buffering - essentially, all of the calculations that involve changing the scene in a game happen on a back buffer (one that doesn't get updated continuously), and then after all of the calculations and movement have been finished for that loop, you can draw the back buffer onto the front buffer, so that the scene is updated once and in unison. Take a look at View.Set("offscreenonly") and View.Update.
Awesome, thanks, I'll take a look at that.