| hey guys, wondering if you can help me make  domino game 
 
	 
	
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		| werdMeistah 
 
 
 
 
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				|  Posted: Sun Jan 11, 2004 9:08 pm    Post subject: hey guys, wondering if you can help me make  domino game |  |   
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				| im having real trouble, the classes that im doing are tangling and everyt hings a mess ... no GUI needed though 
 aight ima check back
 
 thx again ppl
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		| Sponsor Sponsor
 
  
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		| poly 
 
 
 
 
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				|  Posted: Sun Jan 11, 2004 9:33 pm    Post subject: (No subject) |  |   
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				| well hmm here are some ideas (not sure if they would or not) - draw images representing the dominos
 - using arrays make a grid pattern on the screen lets say, make the gameplay 20x20 and make each grid a rectangle shape (dimensions could be like 20x10)
 - Hmm you could use keyboard buttons to rotate the domino peice
 - than you'd have to write up like a procedure that would check the  dominos on the grid and make sure the current domino that you are placing will fit into the grid. That would be tricky, but I can think of a way that it might work (but really hard to explain).
 
 theres some ideas, im guessing others have more and better ideas
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		| Cervantes 
 
  
 
 
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				|  Posted: Sun Jan 11, 2004 9:38 pm    Post subject: (No subject) |  |   
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				| well you mean the game dominos (which I don't know how to play) or the funness of making a maze of dominoes and then knocking them over  |  
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		| werdMeistah 
 
 
 
 
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		| GrandAvalon 
 
 
 
 
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				|  Posted: Sun Jan 11, 2004 10:26 pm    Post subject: (No subject) |  |   
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				| Can you post what you have so far? |  
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		| werdMeistah 
 
 
 
 
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				|  Posted: Tue Jan 13, 2004 6:33 pm    Post subject: here |  |   
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				| class Domino 
 export setValue, value, putDomino, startInt
 
 var x : int := 0
 var y : int := 0
 var xB : int := 0
 var yB : int := 0
 var startInt : int
 var orientation : int := 0
 
 
 
 % procedure setvalue
 % purpose : This procedure sets the value of the domino to an integer
 % parameters : one
 procedure setValue (value : int)
 startInt := value
 end setValue
 
 % function Value
 % purpose : This function results the value given
 % parameters : none
 function value : int
 result startInt
 end value
 
 
 % procedure putdomino
 % purpose : This procedure will draw the domino pattern based on the parameters
 % given
 % parameters : four ( x, y , faceUp, orientation)
 procedure putDomino (var x, y, orientation : int)
 var x2 : int
 var y2 : int
 x2 := x2 + 60
 y2 := y2 + 30
 var faceup : boolean := false
 if orientation = 2 then
 Draw.Box (x, y, x2, y2, black)
 Draw.Box (xB + 40, yB, x, y2, black)
 elsif orientation = 1 then
 Draw.Box (x, y, x2, y2, blue)
 Draw.Box (xB, yB + 40, x2, y2, black)
 end if
 end putDomino
 
 % procedure draw dots
 % purpose : this procedure draws the dots through procedure putDomino
 
 procedure drawDots
 var dotsDraw : int
 var dotsDrawB : int
 
 dotsDraw := startInt div 10
 case dotsDraw of
 label 0 :
 Draw.Line (300, 20, 400, 10, white)
 label 1 :
 Draw.FillOval (x + 20, y + 20, 2, 2, red)
 label 2 :
 Draw.FillOval (x + 10, y + 20, 2, 2, red)
 Draw.FillOval (x + 30, y + 20, 2, 2, red)
 label 3 :
 Draw.FillOval (x + 10, y + 30, 2, 2, red)
 Draw.FillOval (x + 20, y + 20, 2, 2, red)
 Draw.FillOval (x + 30, y + 10, 2, 2, red)
 label 4 :
 Draw.FillOval (x + 10, y + 30, 2, 2, red)
 Draw.FillOval (x + 10, y + 10, 2, 2, red)
 Draw.FillOval (x + 30, y + 30, 2, 2, red)
 Draw.FillOval (x + 30, y + 10, 2, 2, red)
 label 5 :
 Draw.FillOval (x + 10, y + 30, 2, 2, red)
 Draw.FillOval (x + 10, y + 10, 2, 2, red)
 Draw.FillOval (x + 30, y + 30, 2, 2, red)
 Draw.FillOval (x + 30, y + 10, 2, 2, red)
 Draw.FillOval (x + 20, y + 20, 2, 2, red)
 label 6 :
 Draw.FillOval (x + 10, y + 10, 2, 2, red)
 Draw.FillOval (x + 10, y + 20, 2, 2, red)
 Draw.FillOval (x + 10, y + 30, 2, 2, red)
 Draw.FillOval (x + 30, y + 10, 2, 2, red)
 Draw.FillOval (x + 30, y + 20, 2, 2, red)
 Draw.FillOval (x + 30, y + 30, 2, 2, red)
 
 end case
 
 % procedure drawDotsB
 % purpose : This procedure draws the second dice sequence of the domino
 
 dotsDrawB := startInt mod 10
 case dotsDrawB of
 label 0 :
 Draw.Line (300, 20, 400, 10, white)
 label 1 :
 Draw.FillOval (xB + 20, yB + 20, 2, 2, red)
 label 2
 Draw.FillOval (xB + 10, yB + 20, 2, 2, red)
 Draw.FillOval (xB + 30, yB + 20, 2, 2, red)
 label 3 :
 Draw.FillOval (xB + 10, yB + 30, 2, 2, red)
 Draw.FillOval (xB + 20, yB + 20, 2, 2, red)
 Draw.FillOval (xB + 30, yB + 10, 2, 3, red)
 label 4 :
 Draw.FillOval (xB + 10, yB + 30, 2, 2, red)
 Draw.FillOval (xB + 10, yB + 10, 2, 2, red)
 Draw.FillOval (xB + 30, yB + 30, 2, 2, red)
 Draw.FillOval (xB + 30, yB + 10, 2, 3, red)
 label 5 :
 Draw.FillOval (xB + 10, yB + 30, 2, 2, red)
 Draw.FillOval (xB + 10, yB + 10, 2, 2, red)
 Draw.FillOval (xB + 30, yB + 30, 2, 2, red)
 Draw.FillOval (xB + 30, yB + 10, 2, 2, red)
 Draw.FillOval (xB + 20, yB + 20, 2, 3, red)
 label 6 :
 Draw.FillOval (xB + 10, yB + 10, 2, 2, red)
 Draw.FillOval (xB + 10, yB + 20, 2, 2, red)
 Draw.FillOval (xB + 10, yB + 30, 2, 2, red)
 Draw.FillOval (xB + 30, yB + 10, 2, 2, red)
 Draw.FillOval (xB + 30, yB + 20, 2, 2, red)
 Draw.FillOval (xB + 30, yB + 30, 2, 2, red)
 
 end case
 end drawDots
 
 end Domino
 
 
 class Hand
 
 import Domino
 export dominoProc, size, putHand
 
 var hand : array 1 .. 7 of int
 var size : int := 7
 
 % function dominoproc
 % purpose : This function returns the numbered value in the tile array
 % parameters : none
 function dominoProc : int
 var randomInt : int
 var checkInt : int
 randint (randomInt, 0, 66)
 for i : 0 .. 66
 if randomInt = hand (i) then
 randint (randomInt, 0, 66)
 else
 randomInt := checkInt
 end if
 end for
 result randomInt
 end dominoProc
 
 % function size
 % purpose : This function returns the size of the hand
 % parameters : none
 function sizeDom : int
 var size : int
 result size
 end sizeDom
 
 % procedure add domino
 % purpose : This procedure adds a domino to the end of the array.
 % parameters : none
 
 
 procedure addDomino
 end addDomino
 
 
 % procedure find
 % purpose : This procedure returns the given value in the hand
 % parameters : x
 
 procedure findValue (var x : int)
 var IndexNum : int
 for i : 1 .. 7
 if hand (i) = x then
 IndexNum := hand (i)
 end if
 end for
 end findValue
 
 % procedure drop/remove value
 % purpose : This procedure removes a given value from the hand
 % parameters : x
 procedure dropValue (var x : int)
 for i : 1 .. 7
 if hand (i) = x then
 hand (i) := 0
 end if
 end for
 end dropValue
 
 
 % procedure putHand
 % purpose : This procedure prints the hand of the players
 % parameters : four (x, y, faceup, orientation)
 procedure putHand (var x, y, orientation : int)
 var count : int
 var countB : int
 var countC : int
 
 var countD : int
 for i : 1 .. 7
 for i2 : 1 .. 7
 if y > 50 then
 y := y + 10
 end if
 if count > 4 then
 x := x + 5
 elsif count <= 4 then
 x := x + 0
 end if
 end for
 x := x + 10
 y := y + 50
 count := count + 1
 orientation := orientation + 1
 end for
 
 for i : 1 .. 7
 for i2 : 1 .. 7
 if y > 50 then
 y := y + 10
 end if
 if countB > 4 then
 x := x + 5
 elsif countB <= 4 then
 x := x + 0
 end if
 end for
 x := x + 300
 y := y + 50
 countB := countB + 1
 orientation := orientation + 1
 end for
 
 for i : 1 .. 7
 for i2 : 1 .. 7
 if x >= 10 then
 x := x + 50
 end if
 if countC > 4 then
 y := y - 5
 elsif countC <= 4 then
 y := y + 0
 end if
 end for
 x := x + 100
 y := y + 20
 countC := countC + 1
 orientation := orientation + 2
 end for
 
 for i : 1 .. 7
 for i2 : 1 .. 7
 if x >= 10 then
 x := x + 50
 end if
 if countC > 4 then
 y := y - 5
 elsif countC <= 4 then
 y := y + 0
 end if
 end for
 x := x + 100
 y := y + 300
 countC := countC + 1
 orientation := orientation + 2
 end for
 end putHand
 
 % procedure sort array
 % purpose : To sort the domino tile array from least to greatest
 
 procedure sortArray
 var tempInt : int
 for i : 1 .. 6
 if hand (i) > hand (i + 1) then
 hand (i + 1) := tempInt
 hand (i) := hand (i + 1)
 tempInt := hand (i)
 elsif hand (i) < hand (i + 1) then
 hand (i) := hand (i)
 hand (i + 1) := hand (i + 1)
 end if
 end for
 end sortArray
 
 
 end Hand
 
 class Table
 
 var table : array 1 .. 28 of int
 var size : int
 var left : int
 var right : int
 
 % procedure left
 % purpose : This procedure indicates if it is located in the
 % left or the right side of the chain
 % parameters : none
 
 procedure leftB
 
 end leftB
 
 % procedure right
 % purpose : This procedure indicates if it is located in the
 % left or the right side of the chain
 % parameters : none
 
 procedure rightB
 
 end rightB
 
 % procedure add
 % purpose : This procedure adds the domino to the left or the right side of the chain
 % parameters : leftB, rightB
 
 procedure addB (var left, right : int)
 end addB
 
 end Table
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		| GrandAvalon 
 
 
 
 
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				|  Posted: Wed Jan 14, 2004 8:15 pm    Post subject: (No subject) |  |   
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				| So do you want us to edit your code and fix the errors or tell you want is wrong?  Or just finish the program which you have started? 
 At this stage you are FAR from completing the game.
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		| werdMeistah 
 
 
 
 
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				|  Posted: Tue Jan 20, 2004 7:27 pm    Post subject: please |  |   
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				| it would be greately appreciated if you can finish what i have started, 
 thank you again for your comments,
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		| Sponsor Sponsor
 
  
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		| BBPProductions 
 
 
 
 
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				|  Posted: Wed Jun 03, 2009 10:21 am    Post subject: Re: hey guys, wondering if you can help me make  domino game |  |   
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				| Did you ever finish? I know it was a while ago.
 Can i see the updated code?
 Or the finished code?
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		| apomb 
 
  
 
 
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				|  Posted: Wed Jun 03, 2009 10:57 am    Post subject: RE:hey guys, wondering if you can help me make  domino game |  |   
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				| A five year old post... i think you have the record, BBPProductions. 
 there should be an auto-lock for this kind of thing
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		| Dusk Eagle 
 
  
 
 
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				|  Posted: Wed Jun 03, 2009 3:35 pm    Post subject: Re: hey guys, wondering if you can help me make  domino game |  |   
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				| BBPProductions, if you are making a dominoes game and need help, just post a separate topic rather than necro-post in a five year old thread. |  
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		| BBPProductions 
 
 
 
 
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				|  Posted: Thu Jun 04, 2009 9:29 am    Post subject: RE:hey guys, wondering if you can help me make  domino game |  |   
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				| I have to do a Dominos game in my class, but not until next year, I just wanted to see it. it would have been very Helpful... if the post is still up im sure its fair game to reply on it
 and i did write i know this post is old..
 That was my first post on this Fourm
 You guys are pretty Rude...
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