| Help!!!!!!! 
 
	 
	
		| Author | Message |   
		| Heated_1717 
 
 
 
 
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				|  Posted: Thu Jan 20, 2011 5:39 pm    Post subject: Help!!!!!!! |  |   
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				| Cannot set up timer!!! 
 var tim : int
 var counter : int := 0
 var font2 := Font.New ("system:42")
 var font1 := Font.New ("system:32")
 var x2 : int := maxx
 var y2 : int
 var x3 : int := maxx
 var y3 : int
 var x4 : int := maxx
 var y4 : int
 var x5 : int := maxx
 var y5 : int
 var x6 : int := maxx
 var y6 : int
 var x, y : int
 var starX : int
 var starY : int
 var c : int
 var chars : array char of boolean
 var man : int := Pic.FileNew ("guy1.jpg")
 var count : int
 count := 0
 
 
 x := 100
 y := 100
 
 
 %Ready Set Go
 Font.Draw ("Ready", 250, 300, font1, black)
 delay (700)
 
 Font.Draw ("Set", 280, 230, font1, black)
 delay (700)
 cls
 
 Font.Draw ("GO!!", 260, 210, font2, black)
 delay (100)
 cls
 
 Font.Draw ("GO!!", 260, 210, font2, yellow)
 delay (100)
 cls
 
 Font.Draw ("GO!!", 260, 210, font2, black)
 delay (100)
 cls
 
 Font.Draw ("GO!!", 260, 210, font2, yellow)
 delay (100)
 cls
 
 Font.Draw ("GO!!", 260, 210, font2, black)
 delay (100)
 cls
 
 Font.Draw ("GO!!", 260, 210, font2, yellow)
 delay (500)
 cls
 
 Font.Draw ("GO!!", 260, 210, font2, black)
 cls
 
 
 loop
 
 y2 := Rand.Int (0, maxy - 20)
 y3 := Rand.Int (0, maxy - 20)
 y4 := Rand.Int (0, maxy - 20)
 y5 := Rand.Int (0, maxy - 20)
 y6 := Rand.Int (0, maxy - 20)
 
 %Control Keys
 loop
 
 View.Set ("offscreenonly")
 
 Input.KeyDown (chars)
 if chars (KEY_UP_ARROW) then
 y += 2
 end if
 if chars (KEY_RIGHT_ARROW) then
 x := x + 3
 end if
 if chars (KEY_LEFT_ARROW) then
 x -= 2
 end if
 
 if chars (KEY_DOWN_ARROW) then
 y := y - 2
 end if
 
 Pic.Draw (man, x, y, picCopy)
 delay (2)
 cls
 if x < -16 then
 x := -16
 end if
 if x > 555 then
 x := 555
 end if
 if y > 316 then
 y := 316
 end if
 if y < -16 then
 y := -16
 end if
 
 
 %Moving Stars
 x2 -= 5
 Pic.Draw (man, x, y, picCopy)
 drawfillstar (x2, y2, x2 + 20, y2 + 20, 14)
 drawstar (x2, y2, x2 + 20, y2 + 20, black)
 delay (2)
 if x2 < 0 then
 x2 := 640
 exit
 end if
 
 x3 -= 5
 Pic.Draw (man, x, y, picCopy)
 drawfillstar (x3, y3, x3 + 20, y3 + 20, 14)
 drawstar (x3, y3, x3 + 20, y3 + 20, black)
 delay (2)
 if x3 < 0 then
 x3 := 640
 exit
 end if
 
 x4 -= 5
 Pic.Draw (man, x, y, picCopy)
 drawfillstar (x4, y4, x4 + 20, y4 + 20, 14)
 drawstar (x4, y4, x4 + 20, y4 + 20, black)
 delay (2)
 if x4 < 0 then
 x4 := 640
 exit
 end if
 
 x5 -= 5
 View.Update
 Pic.Draw (man, x, y, picCopy)
 drawfillstar (x5, y5, x5 + 20, y5 + 20, 14)
 drawstar (x5, y5, x5 + 20, y5 + 20, black)
 delay (2)
 if x5 < 0 then
 x5 := 640
 exit
 end if
 
 x6 -= 5
 View.Update
 Pic.Draw (man, x, y, picCopy)
 drawfillstar (x6, y6, x6 + 20, y6 + 20, 14)
 drawstar (x6, y6, x6 + 20, y6 + 20, black)
 delay (2)
 if x6 < 0 then
 x6 := 640
 exit
 
 end if
 end loop
 end loop
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		| Sponsor Sponsor
 
  
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		| Tony 
 
  
 
 
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				|  Posted: Thu Jan 20, 2011 5:55 pm    Post subject: RE:Help!!!!!!! |  |   
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				| Better title and explanation of the problem plz. That's what the template was there for. |  
				|  Tony's programming blog. DWITE - a programming contest. |  |   
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		| Heated_1717 
 
 
 
 
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				|  Posted: Thu Jan 20, 2011 6:01 pm    Post subject: RE:Help!!!!!!! |  |   
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				| Sorry... 
 I'm trying to create a game where the object of the game is for the figure (person) to avoid the "stars".  If the "stars" hit the figure (person) then the timer will stop and it should say "you lose".  I have two problems...I cannot set up a timer and the stars don't move at the same time.
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		| Insectoid 
 
  
 
 
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				|  Posted: Thu Jan 20, 2011 6:06 pm    Post subject: RE:Help!!!!!!! |  |   
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				| They don't need to run at the same time, they just have to look like they do. |  
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		| Heated_1717 
 
 
 
 
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				|  Posted: Thu Jan 20, 2011 6:12 pm    Post subject: RE:Help!!!!!!! |  |   
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				| Oh...makes sense.  Can you help me create a timer...have no clue what I am doing. |  
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		| Tony 
 
  
 
 
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		| Heated_1717 
 
 
 
 
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				|  Posted: Thu Jan 20, 2011 6:42 pm    Post subject: RE:Help!!!!!!! |  |   
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				| soo, how do I make it so when the player hits a star the game ends? |  
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		| Tony 
 
  
 
 
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		| Sponsor Sponsor
 
  
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