Need Help!! 
	 
	
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		Fmaric007
 
 
 
    
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				  Posted: Tue Jan 04, 2011 8:20 am    Post subject: Need Help!!  | 
	
				
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				What is it you are trying to achieve?
 
 
Timer for my game! -Need a code
 
 
 
my code for my game so far is 
 
 
View.Set ("offscreenonly")
 
 
var background, backbround2, background3, background4, background5, background6, background7, background8, background9, background10, background11, background12, background13 : int
 
var Smiley : int
 
var level : int := 1
 
var counter : int := 35
 
 
 
 
 
 
 
 
background := Pic.FileNew ("backgroundSAXBERGGAME.bmp")
 
    
 
process scream
 
    loop
 
        Music.PlayFile ("scream.mp3")
 
        exit
 
    end loop
 
end scream
 
 
var scary : int
 
scary := Pic.FileNew ("scary.bmp")
 
 
Smiley := Pic.FileNew ("Smiley2.jpg")
 
var x, y : int
 
x := 100
 
y := 375
 
var char1 : array char of boolean
 
 
 
 
loop
 
    %View.Set ("Smiley: 75;100")
 
    Input.KeyDown (char1)
 
    if char1 (KEY_UP_ARROW) then
 
        y := y + 10
 
    end if
 
    if char1 (KEY_RIGHT_ARROW) then
 
        x := x + 10
 
    end if
 
    if char1 (KEY_LEFT_ARROW) then
 
        x := x - 10
 
    end if
 
    if char1 (KEY_DOWN_ARROW) then
 
        y := y - 10
 
    end if
 
    if x < 0 then
 
        x := 600
 
    elsif x > 600 then
 
        x := 0
 
    elsif y < 0 then
 
        y := 400
 
    elsif y > 400 then
 
        y := 0
 
    end if
 
    Pic.Draw (background, 20, maxy - 400, picCopy)
 
    Draw.FillBox (310, 0, 370, 19, 5)
 
    if whatdotcolor (x, y) = 7 then
 
        put "Get out of Black!"
 
 
 
    end if
 
 
 
    if whatdotcolor (x, y) = 5 then
 
        level := level + 1
 
        x := 100
 
        y := 375
 
        if level = 1 then
 
            background := Pic.FileNew ("backgroundSAXBERGGAME.bmp")
 
        elsif level = 2 then
 
            background := Pic.FileNew ("background2.bmp")
 
        elsif level = 3 then
 
            background := Pic.FileNew ("background3.bmp")
 
 
 
        elsif level = 4 then
 
            background := Pic.FileNew ("background4.bmp")
 
 
        elsif level = 5 then
 
            background := Pic.FileNew ("background5.bmp")
 
 
        elsif level = 6 then
 
            background := Pic.FileNew ("background6.bmp")
 
 
        elsif level = 7 then
 
            background := Pic.FileNew ("background7.bmp")
 
        elsif level = 8 then
 
            background := Pic.FileNew ("background8.bmp")
 
        elsif level = 9 then
 
            background := Pic.FileNew ("background9.bmp")
 
        elsif level = 10 then
 
            background := Pic.FileNew ("background10.bmp")
 
        elsif level = 11 then
 
            background := Pic.FileNew ("background11.bmp")
 
        elsif level = 12 then
 
            background := Pic.FileNew ("background12.bmp")
 
        elsif level = 13 then
 
            background := Pic.FileNew ("background13.bmp")
 
    fork scream
 
    
 
 
 
 
 
 
        end if
 
    end if
 
 
    if level = 13 then
 
        counter := counter - 1
 
        Pic.Draw (scary, 0, 0, picCopy)
 
        if counter < 0 then
 
            fork scream
 
            
 
            
 
        end if
 
    end if
 
 
 
    Pic.Draw (Smiley, x, y, picCopy)
 
 
    delay (35)
 
    View.Update
 
    cls
 
end loop
 
 
 
 
 
 
 
 
What is the problem you are having?
 
Whenever I add timer codes, they dont work
 
 
Describe what you have tried to solve this problem
 
Tried several codes
 
 
 
 
All i need is a code for my game (timer) THAT WORKS, much appreciated if u put it in my code aswell
 
 
 
Please specify what version of Turing you are using
 
Turing | 
			 
			
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		Sponsor Sponsor 
		 
  
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		Tony
 
  
 
    
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		Fmaric007
 
 
 
    
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				  Posted: Wed Jan 05, 2011 9:34 am    Post subject: RE:Need Help!!  | 
	
				
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				| that didnt help when i added that into the code. | 
			 
			
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		Insectoid
 
  
 
    
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				  Posted: Wed Jan 05, 2011 9:59 am    Post subject: RE:Need Help!!  | 
	
				
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				| Exactly how did you put it in your code? You can't just drop the command in anywhere, it has to be used correctly just like any other. | 
			 
			
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