Posted: Tue Sep 28, 2010 10:45 pm Post subject: RE:FPS in Turing?
Except for the fact that the very first result is the wikipedia entry on First Person Shooters. Regardless, there's no need for the attitude from either of you, don't let it continue.
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Srlancelot39
Posted: Tue Sep 28, 2010 11:01 pm Post subject: RE:FPS in Turing?
ok, to get back to the topic, I have seen a pretty decent FPS made in turing. Our teacher kept it as an example. The graphics weren't amazing, but it is possible to make one in Turing i guess.
SNIPERDUDE
Posted: Fri Oct 01, 2010 3:29 pm Post subject: RE:FPS in Turing?
I made an attempt a while back, could even be expanded upon but a FPS would be best made in another language.
Atma Weapon
Posted: Sat Oct 02, 2010 7:42 am Post subject: RE:FPS in Turing?
The world of turing awaits for a perfect Faceball/Midi Maze clone, you can do it OP!
willisanoob
Posted: Fri Dec 10, 2010 2:59 pm Post subject: Re: RE:FPS in Turing?
Srlancelot39 @ Tue Sep 28, 2010 6:34 pm wrote:
whats an FPS exactly? =\
FPS = First Person Shooter
or
FPS = Frames Per Second[b][i][u]
Srlancelot39
Posted: Tue Dec 14, 2010 11:53 am Post subject: Re: RE:FPS in Turing?
willisanoob @ Fri Dec 10, 2010 2:59 pm wrote:
Srlancelot39 @ Tue Sep 28, 2010 6:34 pm wrote:
whats an FPS exactly? =\
FPS = First Person Shooter
or
FPS = Frames Per Second[b][i][u]
That was answered quite some time ago, and I was only wondering which was being used in this case...so your reply wouldn't have helped anyway...
Dragon20942
Posted: Sat Jan 01, 2011 3:23 pm Post subject: RE:FPS in Turing?
I think "a FPS" would grammatically refer to a singular noun like "first person shooter", not "frames per second" which is plural. Just sayin