Creating a Start Up menu 
	 
	
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		Krocker
 
 
 
    
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				  Posted: Tue Nov 02, 2010 4:30 pm    Post subject: Creating a Start Up menu  | 
	
				
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				Hiya, i need some help. Is it possible to create a start up menu that has two buttons, each opens up a different link/program. My plans ar to create a start up menu for finance were u got two calculaters, one for interest and the other for taxes. some one help me create a menu and show me how to lik up different programs. thx note tht im am new to this so speak in english plz     | 
			 
			
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		SNIPERDUDE
 
  
 
    
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				  Posted: Tue Nov 02, 2010 5:17 pm    Post subject: RE:Creating a Start Up menu  | 
	
				
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				| Technically anything is possible to create in Turing. To get a start in what you will need to know I'd suggest checking out the Turing Walkthrough. | 
			 
			
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		Krocker
 
 
 
    
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				  Posted: Tue Nov 02, 2010 5:23 pm    Post subject: Re: RE:Creating a Start Up menu  | 
	
				
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				Done, but i did not see what i had to do to make a menu. or at least what i thought were not part of what i need. lol. plz help me im getting fustrated. its for a class assignment for gr 10. so ya. plz help me. 
 
 
 
SNIPERDUDE @ Tue Nov 02, 2010 5:17 pm wrote: Technically anything is possible to create in Turing. To get a start in what you will need to know I'd suggest checking out the  Turing Walkthrough.  | 
			 
			
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		SNIPERDUDE
 
  
 
    
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				  Posted: Tue Nov 02, 2010 6:16 pm    Post subject: RE:Creating a Start Up menu  | 
	
				
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				| Not sure what type of menu you want exactly, but the GUI section is probably what you need. If it a Windows style start menu you want to replicate, the use of Mouse.Where and Pic.Draw together could replicate such a type of menu. | 
			 
			
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		DanShadow
 
  
 
    
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				  Posted: Wed Nov 03, 2010 3:08 pm    Post subject: RE:Creating a Start Up menu  | 
	
				
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				If you want to create a menu, your going to need a do a few things:
 
 
- Create procedures to draw (a) the menu button, and (b) the menu itself
 
 
- Do 'mouse.where' if checks to determine if a user has clicked your menu button. If he/she has, then set a variable to tell your program to "display menu"
 
 
- your "display menu" variable is active, then do 'mouse.where' if checks to determine if a user has clicked an option in your menu. If he/she has, run the appropriate program 
 
 
You may also want to add a 'mouse.where' ELSE statement to your 'mouse.where' if checks, so that if a user doesnt click any part of your menu, then menu variable "display menu" becomes inactive
 
 
So yes, it is absolutely possible!
 
If your new to Turing, i'd take a look at the following:
 
 
- variable declaration/usage
 
- if/elsif/else conditional statements
 
- mouse controls (button/mouse.where)
 
- graphics (drawbox, pic.draw, etc)
 
 
And if you wish to open external programs from your menu, look up "opening executables in Turing" on the forums.
 
If not, have a variable to tell your program which screen to draw (ex. screen:="menu", screen:="taxes", etc.)
 
 
Hope this helps start you off! | 
			 
			
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