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ericfourfour
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Posted: Mon Sep 04, 2006 1:16 am Post subject: (No subject) |
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I was wondering if I could do a tutorial on pointers. I know there already is one but that is just about linked lists and it really doesn't go into what pointers actually are and where they can be used (other than classes and collections). |
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Cervantes
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Posted: Mon Sep 04, 2006 9:38 am Post subject: (No subject) |
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Absolutely!
If you want, you could link your tutorial to the existing one (lyam_kaskade's?) so you don't have to rewrite the linked list stuff. If you want. |
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ericfourfour
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Posted: Mon Sep 04, 2006 10:34 am Post subject: (No subject) |
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Okay, I'll get started some time this week when I have the time (new school year). |
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CodeMonkey2000
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Posted: Sat Jan 20, 2007 9:20 pm Post subject: RE:Improving Tutorials |
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The 2d tiling tutorial needs to be updated and fixed. It needs to be more clear, and needs to explain how to do scroling and colliding. |
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Nick
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Posted: Mon Jan 28, 2008 2:20 am Post subject: RE:Improving Tutorials |
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do we have a joystick module? if so can you send me it so I can see if I can improve if not can I have the green light to write one?
I'm not seeing it in the Turing Walkthrough |
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Cervantes
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Posted: Mon Jan 28, 2008 6:34 pm Post subject: RE:Improving Tutorials |
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We don't have a tutorial on joystick use. You absolutely have the green light! |
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BigBear
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Posted: Wed Feb 06, 2008 3:41 pm Post subject: Re: Improving Tutorials |
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I have seen some questions that require using counts. I was wondering if I could make a tutorial on using counts.
Or is this too simple and been explain enough? |
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michaelp
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Posted: Wed Feb 06, 2008 4:32 pm Post subject: RE:Improving Tutorials |
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If you wanted to, go ahead. If you think it's too simple of a topic, then add another part of Turing into the tutorial. Nothing wrong with helping people. |
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riveryu
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Posted: Sat Feb 16, 2008 7:26 pm Post subject: Re: Improving Tutorials |
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Matching with my tiny amount of experience with Turing, there is one tiny detail that was left out in nearly all the tuts involving choice of using int and real:
- real inTuring automatically generate scientific notation as output where as int doesnt
sample situation : Fcns and Proc tut
...blah...
Recursion
Factorial Example - it used int for the factorial function, where as it cannot go above 12!, while real can output larger numbers althought not exact
second sample : The Basics tut
Variable Types
int - whole numbers, positive negative blah...
real - decimals, positive negative blah... - nvr mentioned that advantage
Clayton told me about this in my question in Turing Help about "Overflow in Integer expression". (Sry, I accidentally posted this same suggestion about tutorials in the help section.)
Maybe this is too obvious to add in, if so, u can ignore this tiny movement and move on with ur Turing tutorial revolutions.... |
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anna12345
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Posted: Tue Apr 29, 2008 8:41 am Post subject: Re: Improving Tutorials |
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can someone explain me what is high score for and how do you create it? |
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Nick
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Posted: Tue Apr 29, 2008 3:45 pm Post subject: RE:Improving Tutorials |
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yes |
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shri
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Posted: Sun Jun 07, 2009 12:06 pm Post subject: RE:Improving Tutorials |
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do u no how to make a jeopardy game...on turing |
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MrConBeans
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Posted: Fri Jun 03, 2011 11:31 am Post subject: Re: Improving Tutorials |
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How About Music and how to play music |
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