| reset 
 
	 
	
		| Author | Message |   
		| yodu123 
 
 
 
 
 | 
			
				|  Posted: Fri Jun 05, 2009 11:10 pm    Post subject: reset |  |   
				| 
 |  
				| i want to have a reset button but i don`t know how to do it 
 
 
 
 
 
 
 this is my code
 
 
 drawfillbox (0, 0, 700, 700, 255)
 colorback (255)
 color (85)
 locatexy (100, 200)
 put "LEVEL ONE"
 locatexy (250, 200)
 put "LEVEL TWO"
 locatexy (400, 200)
 put "LEVEL THREE"
 locatexy (70, 20)
 put "HELP"
 locatexy (490, 20)
 put "HIGH SCORE"
 var done : boolean := false
 var x, y, z : int := 0
 var level1, level2, level3 : boolean := false
 function ptinrect (h, v, x1, v1, x2, v2 : int) : boolean
 result (h > x1) and (h < x2) and (v > v1) and (v < v2)
 end ptinrect
 drawbox (80, 180, 200, 210, 85)
 drawbox (230, 180, 350, 210, 85)
 drawbox (380, 180, 500, 210, 85)
 drawbox (50, 10, 110, 40, 85)
 drawbox (480, 10, 570, 40, 85)
 loop
 
 buttonwait ("down", x, y, z, z)
 if ptinrect (x, y, 80, 180, 200, 210) then
 level1 := true
 exit
 end if
 if ptinrect (x, y, 230, 180, 350, 210) then
 level2 := true
 exit
 end if
 if ptinrect (x, y, 380, 180, 500, 210) then
 level3 := true
 exit
 end if
 end loop
 var carname : string
 var time1 : int
 var xPos : real
 var yPos : real
 var velocity : real := 0
 var turnVelocity : real := 0
 var angle : real := 0
 var collcol1, collcol2, collcol3 : int
 var backname : string
 if level1 = true then
 include "level 1.t"
 drawfillbox (400, 25, 430, 150, 75)
 end if
 if level2 = true then
 include "level 2.t"
 end if
 if level3 = true then
 angle := 45
 include "level 3.t"
 end if
 var car := Pic.FileNew (carname)
 var carXMid : int := Pic.Width (car) div 2
 var carYMid : int := Pic.Height (car) div 2
 var back := Pic.FileNew (backname)
 proc updateVelocities
 var keys : array char of boolean
 Input.KeyDown (keys)
 if keys (chr (32)) then
 locatexy (200, 100)
 put "pause"
 Input.Pause
 end if
 if keys (KEY_UP_ARROW) then
 velocity += 0.03
 end if
 if keys (KEY_DOWN_ARROW) then
 velocity -= 0.03
 end if
 if keys (KEY_LEFT_ARROW) then
 turnVelocity += 0.1
 Input.Flush
 end if
 if keys (KEY_RIGHT_ARROW) then
 turnVelocity -= 0.1
 Input.Flush
 end if
 end updateVelocities
 proc updatePositions
 angle := (angle + turnVelocity) mod 360
 xPos += cosd (angle) * velocity
 yPos += sind (angle) * velocity
 velocity *= 0.99
 turnVelocity *= .99
 end updatePositions
 proc drawBackground
 drawfillbox (0, 0, 750, 650, 255)
 Pic.Draw (back, 10, 10, picCopy)
 end drawBackground
 proc drawCar
 var rotatedCarPic : int := Pic.Rotate (car, round (angle), carXMid, carYMid)
 
 if whatdotcolor (round (xPos) - carXMid + 25, round (yPos) - carYMid + 15) = collcol1 then
 Music.PlayFile ("car sound 2.wav")
 
 velocity := 0
 turnVelocity := 0
 end if
 if whatdotcolor (round (xPos) - carXMid + 25, round (yPos) - carYMid + 15) = collcol2 then
 Music.PlayFile ("car sound 2.wav")
 
 velocity := 0
 turnVelocity := 0
 end if
 if whatdotcolor (round (xPos) - carXMid + 25, round (yPos) - carYMid + 15) = collcol3 then
 Music.PlayFile ("car sound 2.wav")
 
 velocity := 0
 turnVelocity := 0
 end if
 if whatdotcolor (round (xPos) - carXMid + 55, round (yPos) - carYMid + 40) = collcol1 then
 Music.PlayFile ("car sound 2.wav")
 
 velocity := 0
 turnVelocity := 0
 end if
 if whatdotcolor (round (xPos) - carXMid + 55, round (yPos) - carYMid + 40) = collcol2 then
 Music.PlayFile ("car sound 2.wav")
 
 velocity := 0
 turnVelocity := 0
 end if
 if whatdotcolor (round (xPos) - carXMid + 55, round (yPos) - carYMid + 40) = collcol3 then
 Music.PlayFile ("car sound 2.wav")
 
 velocity := 0
 turnVelocity := 0
 end if
 Pic.Draw (rotatedCarPic, round (xPos) - carXMid, round (yPos) - carYMid, picMerge)
 
 drawfilloval (round (xPos) - carXMid + 25, round (yPos) - carYMid + 15, 2, 2, 0)
 drawfilloval (round (xPos) - carXMid + 55, round (yPos) - carYMid + 40, 2, 2, 0)
 Pic.Free (rotatedCarPic)
 end drawCar
 proc drawInfo
 put "X position: ", xPos : 0 : 2, " px"
 put "time: ", time1 div 1000 : 0 : 2, " sec"
 put "Y position: ", yPos : 0 : 2, " px"
 put "Speed: ", velocity * 10 : 0 : 2, " px/s"
 put "Angle: ", angle : 0 : 2, "?"
 put "Turning velocity: ", turnVelocity * 20 : 0 : 2, "?/s"
 end drawInfo
 loop
 
 time1 := Time.Elapsed
 updateVelocities
 updatePositions
 drawBackground
 drawInfo
 drawCar
 View.Update
 Draw.Cls
 end loop
 |  
				|  |  |   
		|  |  |  
	  
		|  |   
		| Sponsor Sponsor
 
  
   |  |   
		|  |   
		| Kharybdis 
 
  
 
 
 | 
			
				|  Posted: Sat Jun 06, 2009 9:31 am    Post subject: RE:reset |  |   
				| 
 |  
				| Can you put your level files in a zip folder? I cannot run your program as those files are not included. Thanks. 
 However, just looking into your code, anytime the reset button is clicked, assign all of your car positions to the initial value. If you don't have an initial value, just make one up.
 
 I think that's what you mean by having a reset button.. but...
 
 I can help you more if you include the level files.
 |  
				|  |  |   
		|  |  |  
	  
		|  |   
		| tjmoore1993 
 
  
 
 
 | 
			
				|  Posted: Sat Jun 06, 2009 11:40 am    Post subject: RE:reset |  |   
				| 
 |  
				| What Kharybdis stated was reseting the values to initial point which means starting value. If you have a constant point of lets say 0? Then your better off defining it as a constant then continuing from there. 
 Good luck.
 |  
				|  |  |   
		|  |  |  
	  
		|  |   
		|  |  
 |