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 ANimation with stairs
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enimirahi




PostPosted: Sun Apr 19, 2009 4:22 pm   Post subject: ANimation with stairs

Hey how do i make these stairs even so they all look the same and follow the same patter cuz some of my stairs are bigger then others

Turing:
Draw.Line (0, 320, 66, 320, blue)
Draw.Line (65, 320, 65, 220, blue)
Draw.Line (66, 220, 200, 220, blue)
Draw.Line (199, 220, 199, 100, blue)
Draw.Line (200, 100, 340, 100, blue)
Draw.Line (339, 44, 339, 100, blue)
Draw.Line (200, 100, 340, 100, blue)
Draw.Line (44, 400, 44, 400, blue)
Draw.Line (390, 44, 340, 44, blue)
Draw.Line (390, 44, 390, 0, blue)
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saltpro15




PostPosted: Sun Apr 19, 2009 5:17 pm   Post subject: RE:ANimation with stairs

that would be because there are different values between your x1 and x2, i suggest making your life easier and doing something like

Turing:

Draw.Line (50,0,50,50)
Draw.Line (50,50,100,50)
Draw.Line (100,50,100,100)


in a pattern like that, it'll eliminate a lot of headaches
enimirahi




PostPosted: Sun Apr 19, 2009 5:33 pm   Post subject: RE:ANimation with stairs

ok thnx
enimirahi




PostPosted: Sun Apr 19, 2009 6:01 pm   Post subject: RE:ANimation with stairs

so i did the stairs but how do I make the ball bounce down those stairs cuz i thought it was like the bottem code but it doesn't work plz its due tommorow this thing

Turing:
%Stairs
Draw.Line (50,0,50,50,1)
Draw.Line (50,50,100,50,1)
Draw.Line (100,50,100,100,1)
Draw.Line (100,100,150,100,1)
Draw.Line (150,150,150,100,1)
Draw.Line (200,150,150,150,1)
Draw.Line (200,200,200,150,1)
Draw.Line (200,200,300,200,1)

%Bouncing Ball
for i: 1..30
Draw.FillOval (800 +i,400 + i,9,9,blue)
delay(10)
Draw.FillOval (100 + i,400 + i,9,9,0)
end for

for i: 1..50
Draw.FillOval (150 +i,300 +i,9,9,blue)
delay(10)
Draw.FillOval (150 + i,300 + i,9,9,0)
end for

for i: 1..50
Draw.FillOval (350 +i,200 +i,9,9,blue)
delay(10)
Draw.FillOval (350 + i,200 + i,9,9,0)
end for
for decreasing i: 50..1
Draw.FillOval (550 +i,100 +i,9,9,blue)
delay(10)
Draw.FillOval (350 + i,100 + i,9,9,0)
end for


Mod Edit: Remember to use syntax tags! Thanks Smile
code:
[syntax="turing"]Code Here[/syntax]
saltpro15




PostPosted: Sun Apr 19, 2009 6:46 pm   Post subject: RE:ANimation with stairs

here, I did the first bounce for you, just continue this pattern
Turing:

setscreen ("graphics")
%Stairs
proc drawstairs  % calls a draw procedure so stairs don't get wiped by cls
Draw.Line (50,0,50,50,1)
Draw.Line (50,50,100,50,1)
Draw.Line (100,50,100,100,1)
Draw.Line (100,100,150,100,1)
Draw.Line (150,150,150,100,1)
Draw.Line (200,150,150,150,1)
Draw.Line (200,200,200,150,1)
Draw.Line (200,200,300,200,1)
end drawstairs
%Bouncing Ball
for decreasing i : 200..155
drawstairs
drawfilloval (1 + i,1 + i, 9, 9, blue)
delay (20)
cls
View.Update
end for

for j : 1..5
drawstairs
drawfilloval (155 - j,155 + j, 9, 9, blue)
delay (20)
cls
View.Update
end for

for decreasing i : 165..115
drawstairs
drawfilloval (-15 + i,1 + i, 9, 9, blue)
delay (20)
cls
View.Update
end for

you call a procedure to draw the stairs over and over so they don't get wiped by the cls[/syntax]
enimirahi




PostPosted: Sun Apr 19, 2009 7:21 pm   Post subject: RE:ANimation with stairs

omg wow thanks ur awsume
saltpro15




PostPosted: Sun Apr 19, 2009 8:42 pm   Post subject: RE:ANimation with stairs

lol no, Tony and Dan are awesome. I'm just bored :p
DifinityRJ




PostPosted: Mon Apr 20, 2009 11:13 am   Post subject: Re: ANimation with stairs

You can put the stairs into a for statement to make it more efficient.

Change the variable 'number_of_stairs' to add more stairs, without doing extra work.

Also add some basic physics, along with some sort of collision (I did whatdotcolor because I didn't track the x and y values of the stairs, so its a bit difficult to do math based collision)

Turing:

setscreen ("graphics,offscreenonly")
%Stairs
var x, y, vy, vx : real := 0
var number_of_stairs := 8
var platform : boolean := false % checks to see if the ball is hitting stairs
const grav := 0.098
const bounce := 0.65
x := 300
y := 400
vx := -0.5
proc drawstairs
    for a : 1 .. number_of_stairs
        Draw.ThickLine (50 * a, 50 * a, 50 + 50 * a, 50 * a, 10, black)
        Draw.ThickLine (50 * a, 0 + 50 * (a - 1), 50 * a, 50 * a, 10, black)
    end for
end drawstairs
proc drawball
    Draw.FillOval (round (x), round (y), 5, 5, red)
end drawball
proc collision
    if whatdotcolor (round (x + 5), round (y - 5)) not= black and platform = false then
        vy -= grav
    end if
    if whatdotcolor (round (x + 5), round (y - 5)) = black then

        vy := -vy
        vy *= bounce
    end if
    if whatdotcolor (round (x + 5), round (y - 7)) = black then
        y += 0.5 % makes sure ball doesn't fall into the stairs
        platform := true
    else
        platform := false
    end if
end collision
proc moveball
    y += vy
    x += vx
end moveball
%Bouncing Ball
loop
    cls
    drawstairs
    drawball
    collision
    moveball
    View.Update
    delay (10)
end loop
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enimirahi




PostPosted: Tue Apr 21, 2009 3:58 pm   Post subject: RE:ANimation with stairs

wowo thanks
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