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 pong power-up problem
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remember_987




PostPosted: Wed Jan 21, 2009 9:23 am   Post subject: pong power-up problem

My pong game is supposed to feature power-ups which at the moment only increase your paddle size. Unfortunately when the ball approaches often nothing happens and when the power-up does "activate" it's often when the ball is nowhere near the power-up. I'm sure I have just made a simple mistake in the collision detection but I can't seem to find the problem.

As well on the menu screen I have an option to quit the game, right now I am using the quit command as it was reccomended to me by a friend and I am wondering if there is a better command to terminate your program.

Thanks in advance

Turing:
if poweruponl = true then pl +=40   (Paddle length change left)

if poweruponr = true then pl2 +=40 (paddle length change right)




elsif x1 + RADIUS >= coord1 and y1 <= coord2 + 30 and y1 > coord2 and x1 - RADIUS >= coord1 + 30 and xChange =1 then poweruponr := true
       
elsif x1 + RADIUS >= coord1 and y1 <= coord2 + 30 and y1 > coord2 and x1 - RADIUS >= coord1 + 30 and xChange =-1 then poweruponl := true   


if anybody needs the whole code I can PM it to you, half of my class goes on this site Laughing
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Zren




PostPosted: Wed Jan 21, 2009 10:22 am   Post subject: Re: pong power-up problem

Is your pong with the paddles on the top and bottom, thus making the powerups shrinks and extend it left/right? Pop me the source and ill take a look, im kinda better at it when i see the problem firsthand.

Best way to open close turing windows is probably using the Windows Module. That way they completely close after the app finishes.
andrew.




PostPosted: Wed Jan 21, 2009 1:49 pm   Post subject: RE:pong power-up problem

If your game is in a big loop, just exit the loop to finish the program by using "exit".
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