Tony @ Wed Jan 14, 2009 5:50 pm wrote:
I've seen someone implement an animated .gif in Turing, but I recall it being non-trivial and buggy. Besides, the animation will run at a different clock from your program - that might make things look weird in certain cases.
You could make a picture's background transparent using picMerge option for Pic.Draw. And animations via looping over an array of frames.
I see, alright will do.
Edit: Can't figure it out, so what do I need to do exactly?